Renchan: Difference between revisions

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== Strategy ==
== Strategy ==
The dealer is encouraged to win a bit more quickly in order to trigger renchan. Note, however, that the value of renchan is not very big. In an average situation, the expected value of a renchan is around 500 (as a lowball estimate) to 750 points.<ref>Gō, Kobayashi. ''Super Digital Mahjong''. Translation: https://natsuai.com/mahjong/digital/chapter-2-3</ref> This is quite small, so you shouldn't change your play by a lot just for an extra renchan. In non-average situations, though, such as when you're last when nearing [[oorasu|all last]], renchan can be a lot more valuable.
The dealer is encouraged to win a bit more quickly in order to trigger renchan. Note, however, that the value of renchan is not very big. In an average situation, the expected value of a renchan is around 500 (as a lowball estimate) to 750 points.<ref>Gō, Kobayashi. ''Super Digital Mahjong''. Translation: https://natsuai.com/mahjong/digital/chapter-2-3</ref> This is quite small, so you shouldn't change your play by a lot just for an extra renchan. But, in non-average situations, such as when you're last when nearing [[oorasu|all last]], renchan can be a lot more valuable.


Near the end of the game, the strategy regarding renchan can change. A player who is very far behind is hard-pressed to win many renchan in order to climb back up and possibly surpass other players' scores, while a player in first wants the game to end as quickly as possible. Nearing the end, a dealer with a sizeable lead may deliberately avoid a renchan (especially if [[agariyame]] is not being used) to hasten the game, thus preventing other players from making a comeback.
Near the end of the game, the strategy regarding renchan can change. A player who is very far behind is hard-pressed to win many renchan in order to climb back up and possibly surpass other players' scores, while a player in first wants the game to end as quickly as possible. Nearing the end, a dealer with a sizeable lead may deliberately avoid a renchan (especially if [[agariyame]] is not being used) to hasten the game, thus preventing other players from making a comeback.
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