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Defense aims to find safe tiles, or tiles that other players cannot [[ron|win with]]. Players use defense against a dangerous threat, such as a [[riichi]] declaration or a valuable open hand. | Defense aims to find safe tiles, or tiles that other players cannot [[ron|win with]]. Players use defense against a dangerous threat, such as a [[riichi]] declaration or a valuable open hand. | ||
Newer players may not be aware of defense, since guides often focus on general [[tile efficiency|hand development]] and memorization of [[yaku]]. Some beginners may prioritize winning every hand, since winning gives points. However, winning every single time is infeasible. Defense is useful whenever a win is too far away, too risky, or otherwise impossible. It helps | Newer players may not be aware of defense, since guides often focus on general [[tile efficiency|hand development]] and memorization of [[yaku]]. Some beginners may prioritize winning every hand, since winning gives points. However, winning every single time is infeasible. Defense is useful whenever a win is too far away, too risky, or otherwise impossible. It helps minimize deal-ins: this is important as tsumo payments and tenpai settlements result in a much smaller loss than a deal-in. In many cases, the points you lose matter more than the points you gain. Overall, while winning hands is still important, players should know whether to attack or defend. | ||
When defending, players should take into account all visible tiles, including tiles in discard piles, the dora indicators, tiles in your own hand, and any called tiles. | When defending, players should take into account all visible tiles, including tiles in discard piles, the dora indicators, tiles in your own hand, and any called tiles. |
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