Kuikae: Difference between revisions

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* Call tiles in order to "easily" raise the value of their hand. Kuikae can be used to change the end of a sequence (as shown in Example 1) to obtain yaku, such as [[tanyao]] or [[sanshoku]]. It can also be used to obtain dora, such as calling a [[red five]], then discarding a five afterwards.
* Call tiles in order to "easily" raise the value of their hand. Kuikae can be used to change the end of a sequence (as shown in Example 1) to obtain yaku, such as [[tanyao]] or [[sanshoku]]. It can also be used to obtain dora, such as calling a [[red five]], then discarding a five afterwards.


By restricting kuikae, these cases become less prevalent: it is harder to disrupt players for the sake of disruption, and it is harder to gain value with an otherwise useless call. Allowing kuikae is not an inherently bad thing - these disruptive tactics have a strategy of their own. However, as more players prefer to play with kuikae restricted, the kuikae restriction became more popular to use. Today, kuikae nashi is the standard rule, and most places include some form of it.
By restricting kuikae, these cases become less prevalent: it is harder to disrupt players for the sake of disruption, and it is harder to gain value with an otherwise useless call. Allowing kuikae is not an inherently bad thing - these disruptive tactics have a strategy of their own. However, since kuikae restricted was the more popular rule, more and more places started to use it. Today, kuikae nashi is the standard rule, and most rulesets include some form of it.


Even in a kuikae nashi ruleset, it is possible to call tiles to disrupt others or gain value. As mentioned, though, it becomes harder to do so.
Even in a kuikae nashi ruleset, it is possible to call tiles to disrupt others or gain value (though, as mentioned, it is harder to do so).


== Circumventing Kuikae ==
== Circumventing Kuikae ==
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