Shanten: Difference between revisions

re-add a strategy section
m (→‎Base formula: * could be confused for multiplication)
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'''Example''': 3-shanten
'''Example''': 3-shanten
:{{#mjt:457p111m246s1255z}}  Needs: Any {{#mjt:23456789p12345678s125z}} to 2-shanten.
:{{#mjt:457p111m246s1255z}}  Needs: Any {{#mjt:23456789p12345678s125z}} to 2-shanten.
==Strategy==
Knowing your hand's shanten can help with strategy, such as deciding whether to [[defense|push or fold]], or whether to [[naki strategy|call or stay closed]].
Of course, knowing the hand's [[tile acceptance]] is also important. A 1-shanten hand with tile acceptance = 2 is worse than a 2-shanten hand with tile acceptance = 20.
1-shanten is the slowest part of most hands. A hand in [[tenpai]] can call [[ron]]. A hand that is 2-[[shanten]] will have a higher [[tile acceptance]]. Therefore, maximizing acceptance at 1-shanten is ''typically'' best for [[tile efficiency]].


== Counting shanten ==
== Counting shanten ==
1,760

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