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Line 25: | Line 25: | ||
* 4, 8, 12: North | * 4, 8, 12: North | ||
(In other words, the dealer starts at 1, and each # past 1 cycles the player counterclockwise.) | (In other words, the dealer starts at 1, and each # past 1 cycles to the next player, in counterclockwise order.) | ||
That player's wall is broken. The player breaks the Nth tile in their wall from their right, where N is the number rolled from the die. | That player's wall is broken. The player breaks the Nth tile in their wall from their right, where N is the number rolled from the die. | ||
A few [[rule variation]]s include another die roll, where first die roll determines which wall to break, and the second die roll determines which tile within the wall is broken. Most rulesets | A few [[rule variation]]s include another die roll, where first die roll determines which wall to break, and the second die roll determines which tile within the wall is broken. Most rulesets do not include this second die roll in order to save time. | ||
===Dead wall=== | ===Dead wall=== |
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