Yaku variations: Difference between revisions

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Different [[yaku]] may be subject to [[rule variations]], such as altering the value or conditions of the yaku. A number of yaku are not included by default.
Different [[yaku]] may be subject to [[rule variations]], such as altering the value or conditions of the yaku. A number of yaku are not included by default.


==Chiitoitsu==
<div style="float:right; margin:0 0 1em 1em;">__TOC__</div>
 
== Chiitoitsu ==
{{main|Chiitoitsu}}
{{main|Chiitoitsu}}
Under most rulesets, chiitoitsu requires 7 unique pairs.  
Under most rulesets, chiitoitsu requires 7 unique pairs.  
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Some house rules may allow duplicate pairs (meaning 4-of-a-kind counts as 2 pairs), but this is not seen in standard play.
Some house rules may allow duplicate pairs (meaning 4-of-a-kind counts as 2 pairs), but this is not seen in standard play.


==Double riichi==
== Double riichi ==
{{main|Double riichi}}
{{main|Double riichi}}


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* Nashi – Always score 1 han per riichi declaration.
* Nashi – Always score 1 han per riichi declaration.


==Double yakuman==
== Double yakuman ==
Score each of the listed patterns as a double yakuman.
Score each of the listed patterns as a double yakuman.


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* 9 – Junsei [[chuuren poutou]]: Chuuren with the nine-sided wait (tenpai with 1112345678999) counts as a double yakuman.
* 9 – Junsei [[chuuren poutou]]: Chuuren with the nine-sided wait (tenpai with 1112345678999) counts as a double yakuman.


==Haitei and houtei==
== Haitei and houtei ==
Score [[haitei]] and [[houtei]].
Score [[haitei]] and [[houtei]].


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* Nashi – Neither yaku is allowed.
* Nashi – Neither yaku is allowed.


==Haitei and rinshan==
== Haitei and rinshan ==
[[Haitei]] normally requires a draw from the live wall, while [[kan]] draws from the dead wall. This rule, if ari, negates hatei's live wall requirement, allowing haitei and [[rinshan]] to score together.
[[Haitei]] normally requires a draw from the live wall, while [[kan]] draws from the dead wall. This rule, if ari, negates hatei's live wall requirement, allowing haitei and [[rinshan]] to score together.


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* Nashi – Do not allow this combination. This is Japanese default.
* Nashi – Do not allow this combination. This is Japanese default.


==Honitsu and Chinitsu==
== Honitsu and Chinitsu ==
Score 1 more han for closed honitsu or chinitsu than open.
Score 1 more han for closed honitsu or chinitsu than open.


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* Nashi – Honitsu is always scored 2 han and chinitsu is always scored 5 han, regardless of the hand state.
* Nashi – Honitsu is always scored 2 han and chinitsu is always scored 5 han, regardless of the hand state.


==Ippatsu==
== Ippatsu ==
{{Main|Ippatsu}}
{{Main|Ippatsu}}


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* Nashi – Don't score ippatsu.
* Nashi – Don't score ippatsu.


==Kazoe yakuman==
== Kazoe yakuman ==
{{main|Kazoe yakuman}}
{{main|Kazoe yakuman}}


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* Nashi – Score as a sanbaiman with 6,000 basic points.
* Nashi – Score as a sanbaiman with 6,000 basic points.


==Kokushi and chankan==
== Kokushi and chankan ==
{{main|Kokushi musou|Chankan}}
{{main|Kokushi musou|Chankan}}


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* Nashi – Disallowed
* Nashi – Disallowed


==Multiple yakuman==
== Multiple yakuman ==
{{main|Multiple yakuman}}
{{main|Multiple yakuman}}


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* Nashi – Yakuman cannot be combined; score only one type of yakuman per hand.
* Nashi – Yakuman cannot be combined; score only one type of yakuman per hand.


==Optional yaku==
== Optional yaku ==
{{main|Optional yaku}}
{{main|Optional yaku}}


Many yaku are not included in the [[list of yaku]], as they are not accepted as "standard yaku". House rules may include any amount of desired yaku. The following are particularly common examples; the [[optional yaku]] page contains more detailed rules and many more yaku.
Many yaku are not included in the [[list of yaku]], as they are not accepted as "standard yaku". House rules may include any amount of desired yaku. The following are particularly common examples; the [[optional yaku]] page contains more detailed rules and many more yaku.


===Daisharin===
=== Daisharin ===
Daisharin is an [[optional yaku]], formed with a hand consisting of 22334455667788, all of the same suit. If disabled, such a hand would be worth at least 10 han.
Daisharin is an [[optional yaku]], formed with a hand consisting of 22334455667788, all of the same suit. If disabled, such a hand would be worth at least 10 han.


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For souzu and manzu, the hands are labeled as daichikurin and daisuurin, respectively.
For souzu and manzu, the hands are labeled as daichikurin and daisuurin, respectively.


===Open riichi===
=== Open riichi ===
Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal the hand's waits, or the entire hand, at the same time as the declaration.
Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal the hand's waits, or the entire hand, at the same time as the declaration.


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In a few rulesets, intentionally dealing into an open riichi will raise the hand up to a [[yakuman]] (penalizing the discarder).
In a few rulesets, intentionally dealing into an open riichi will raise the hand up to a [[yakuman]] (penalizing the discarder).


===Paarenchan===
=== Paarenchan ===
Score the eighth consecutive win of the same dealer as a [[Optional yaku|yakuman]].
Score the eighth consecutive win of the same dealer as a [[Optional yaku|yakuman]].


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* Nashi - Eighth hand scored normally.
* Nashi - Eighth hand scored normally.


===Renhou===
=== Renhou ===
{{main|Renhou}}
{{main|Renhou}}


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* Nashi – Renhou is not a yaku. The hand is scored normally, there must be at least one other yaku present for a valid win.
* Nashi – Renhou is not a yaku. The hand is scored normally, there must be at least one other yaku present for a valid win.


==Pao==
== Pao ==
{{main|Sekinin barai}}
{{main|Sekinin barai}}
Pao is a penalty applied to players who allow others to guarantee certain types of yaku/yakuman.
Pao is a penalty applied to players who allow others to guarantee certain types of yaku/yakuman.


===Daisangen and daisuushii===
=== Daisangen and daisuushii ===
 
Impose a liability payment on the player who has dealt the third pon/kanned dragon tile, or the fourth pon/kanned wind tile, if the caller wins with [[daisangen]] (big three dragons) or [[daisuushii]] (big four winds) later.
Impose a liability payment on the player who has dealt the third pon/kanned dragon tile, or the fourth pon/kanned wind tile, if the caller wins with [[daisangen]] (big three dragons) or [[daisuushii]] (big four winds) later.


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* Nashi – No liability for daisangen or daisuushii.
* Nashi – No liability for daisangen or daisuushii.


===Suukantsu===
=== Suukantsu ===
 
Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with [[suukantsu]] (four [[kantsu]]) later.
Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with [[suukantsu]] (four [[kantsu]]) later.


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* Nashi – No liability for suukantsu.
* Nashi – No liability for suukantsu.


===Daiminkan rinshan===
=== Daiminkan rinshan ===
 
Require that a player pay for a hand, as for a ron, when his or her discard is called for [[daiminkan]] and the caller wins a tsumo for [[rinshan kaihou]] on the replacement tile.
Require that a player pay for a hand, as for a ron, when his or her discard is called for [[daiminkan]] and the caller wins a tsumo for [[rinshan kaihou]] on the replacement tile.


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* Nashi – All players pay for the hand, as normal for a tsumo.
* Nashi – All players pay for the hand, as normal for a tsumo.


==Pinfu tsumo==
== Pinfu tsumo ==
{{main|Pinfu}}
{{main|Pinfu}}


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* Nashi - Pinfu cannot be scored if the hand wins by tsumo. An otherwise pinfu hand won with tsumo scores 1 han 30 fu.
* Nashi - Pinfu cannot be scored if the hand wins by tsumo. An otherwise pinfu hand won with tsumo scores 1 han 30 fu.


==Nagashi mangan==
== Nagashi mangan ==
{{main|Nagashi mangan}}
{{main|Nagashi mangan}}


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* Nashi – Don't allow nagashi mangan.
* Nashi – Don't allow nagashi mangan.


==Rinshan fu==
== Rinshan fu ==
{{main|Rinshan kaihou}}
{{main|Rinshan kaihou}}


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* Nashi – Don't count any fu for tsumo on the rinshanpai.
* Nashi – Don't count any fu for tsumo on the rinshanpai.


==Ryanpeikou==
== Ryanpeikou ==
{{main|Ryanpeikou}}
{{main|Ryanpeikou}}


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* Nashi – Ryanpeikou is not used. In this case the hand will score two iipeikou for 2 han.
* Nashi – Ryanpeikou is not used. In this case the hand will score two iipeikou for 2 han.


==Ryuuiisou==
== Ryuuiisou ==
{{main|Ryuuiisou}}
{{main|Ryuuiisou}}


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* Excl – Exclude hatsu
* Excl – Exclude hatsu


==Tenhou and chiihou==
== Tenhou and chiihou ==
{{main|Tenhou and chiihou}}
{{main|Tenhou and chiihou}}


Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman.
Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman.


* Aari – Score tenhou and chiihou as yakuman.
* Ari – Score tenhou and chiihou as yakuman.
* Nashi – Score these wins as normal hands.
* Nashi – Score these wins as normal hands.


==External links==
[[Category:Rule variations]]
[[Category:Rule variations]]