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Different [[yaku]] may be subject to [[rule variations]], such as altering the value or conditions of the yaku. A number of yaku are not included by default. | Different [[yaku]] may be subject to [[rule variations]], such as altering the value or conditions of the yaku. A number of yaku are not included by default. | ||
==Chiitoitsu== | <div style="float:right; margin:0 0 1em 1em;">__TOC__</div> | ||
== Chiitoitsu == | |||
{{main|Chiitoitsu}} | {{main|Chiitoitsu}} | ||
Under most rulesets, chiitoitsu requires 7 unique pairs. | Under most rulesets, chiitoitsu requires 7 unique pairs. | ||
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Some house rules may allow duplicate pairs (meaning 4-of-a-kind counts as 2 pairs), but this is not seen in standard play. | Some house rules may allow duplicate pairs (meaning 4-of-a-kind counts as 2 pairs), but this is not seen in standard play. | ||
==Double riichi== | == Double riichi == | ||
{{main|Double riichi}} | {{main|Double riichi}} | ||
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* Nashi – Always score 1 han per riichi declaration. | * Nashi – Always score 1 han per riichi declaration. | ||
==Double yakuman== | == Double yakuman == | ||
Score each of the listed patterns as a double yakuman. | Score each of the listed patterns as a double yakuman. | ||
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* 9 – Junsei [[chuuren poutou]]: Chuuren with the nine-sided wait (tenpai with 1112345678999) counts as a double yakuman. | * 9 – Junsei [[chuuren poutou]]: Chuuren with the nine-sided wait (tenpai with 1112345678999) counts as a double yakuman. | ||
==Haitei and houtei== | == Haitei and houtei == | ||
Score [[haitei]] and [[houtei]]. | Score [[haitei]] and [[houtei]]. | ||
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* Nashi – Neither yaku is allowed. | * Nashi – Neither yaku is allowed. | ||
==Haitei and rinshan== | == Haitei and rinshan == | ||
[[Haitei]] normally requires a draw from the live wall, while [[kan]] draws from the dead wall. This rule, if ari, negates hatei's live wall requirement, allowing haitei and [[rinshan]] to score together. | [[Haitei]] normally requires a draw from the live wall, while [[kan]] draws from the dead wall. This rule, if ari, negates hatei's live wall requirement, allowing haitei and [[rinshan]] to score together. | ||
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* Nashi – Do not allow this combination. This is Japanese default. | * Nashi – Do not allow this combination. This is Japanese default. | ||
==Honitsu and Chinitsu== | == Honitsu and Chinitsu == | ||
Score 1 more han for closed honitsu or chinitsu than open. | Score 1 more han for closed honitsu or chinitsu than open. | ||
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* Nashi – Honitsu is always scored 2 han and chinitsu is always scored 5 han, regardless of the hand state. | * Nashi – Honitsu is always scored 2 han and chinitsu is always scored 5 han, regardless of the hand state. | ||
==Ippatsu== | == Ippatsu == | ||
{{Main|Ippatsu}} | {{Main|Ippatsu}} | ||
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* Nashi – Don't score ippatsu. | * Nashi – Don't score ippatsu. | ||
==Kazoe yakuman== | == Kazoe yakuman == | ||
{{main|Kazoe yakuman}} | {{main|Kazoe yakuman}} | ||
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* Nashi – Score as a sanbaiman with 6,000 basic points. | * Nashi – Score as a sanbaiman with 6,000 basic points. | ||
==Kokushi and chankan== | == Kokushi and chankan == | ||
{{main|Kokushi musou|Chankan}} | {{main|Kokushi musou|Chankan}} | ||
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* Nashi – Disallowed | * Nashi – Disallowed | ||
==Multiple yakuman== | == Multiple yakuman == | ||
{{main|Multiple yakuman}} | {{main|Multiple yakuman}} | ||
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* Nashi – Yakuman cannot be combined; score only one type of yakuman per hand. | * Nashi – Yakuman cannot be combined; score only one type of yakuman per hand. | ||
==Optional yaku== | == Optional yaku == | ||
{{main|Optional yaku}} | {{main|Optional yaku}} | ||
Many yaku are not included in the [[list of yaku]], as they are not accepted as "standard yaku". House rules may include any amount of desired yaku. The following are particularly common examples; the [[optional yaku]] page contains more detailed rules and many more yaku. | Many yaku are not included in the [[list of yaku]], as they are not accepted as "standard yaku". House rules may include any amount of desired yaku. The following are particularly common examples; the [[optional yaku]] page contains more detailed rules and many more yaku. | ||
===Daisharin=== | === Daisharin === | ||
Daisharin is an [[optional yaku]], formed with a hand consisting of 22334455667788, all of the same suit. If disabled, such a hand would be worth at least 10 han. | Daisharin is an [[optional yaku]], formed with a hand consisting of 22334455667788, all of the same suit. If disabled, such a hand would be worth at least 10 han. | ||
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For souzu and manzu, the hands are labeled as daichikurin and daisuurin, respectively. | For souzu and manzu, the hands are labeled as daichikurin and daisuurin, respectively. | ||
===Open riichi=== | === Open riichi === | ||
Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal the hand's waits, or the entire hand, at the same time as the declaration. | Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal the hand's waits, or the entire hand, at the same time as the declaration. | ||
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In a few rulesets, intentionally dealing into an open riichi will raise the hand up to a [[yakuman]] (penalizing the discarder). | In a few rulesets, intentionally dealing into an open riichi will raise the hand up to a [[yakuman]] (penalizing the discarder). | ||
===Paarenchan=== | === Paarenchan === | ||
Score the eighth consecutive win of the same dealer as a [[Optional yaku|yakuman]]. | Score the eighth consecutive win of the same dealer as a [[Optional yaku|yakuman]]. | ||
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* Nashi - Eighth hand scored normally. | * Nashi - Eighth hand scored normally. | ||
===Renhou=== | === Renhou === | ||
{{main|Renhou}} | {{main|Renhou}} | ||
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* Nashi – Renhou is not a yaku. The hand is scored normally, there must be at least one other yaku present for a valid win. | * Nashi – Renhou is not a yaku. The hand is scored normally, there must be at least one other yaku present for a valid win. | ||
==Pao== | == Pao == | ||
{{main|Sekinin barai}} | {{main|Sekinin barai}} | ||
Pao is a penalty applied to players who allow others to guarantee certain types of yaku/yakuman. | Pao is a penalty applied to players who allow others to guarantee certain types of yaku/yakuman. | ||
===Daisangen and daisuushii=== | === Daisangen and daisuushii === | ||
Impose a liability payment on the player who has dealt the third pon/kanned dragon tile, or the fourth pon/kanned wind tile, if the caller wins with [[daisangen]] (big three dragons) or [[daisuushii]] (big four winds) later. | Impose a liability payment on the player who has dealt the third pon/kanned dragon tile, or the fourth pon/kanned wind tile, if the caller wins with [[daisangen]] (big three dragons) or [[daisuushii]] (big four winds) later. | ||
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* Nashi – No liability for daisangen or daisuushii. | * Nashi – No liability for daisangen or daisuushii. | ||
===Suukantsu=== | === Suukantsu === | ||
Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with [[suukantsu]] (four [[kantsu]]) later. | Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with [[suukantsu]] (four [[kantsu]]) later. | ||
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* Nashi – No liability for suukantsu. | * Nashi – No liability for suukantsu. | ||
===Daiminkan rinshan=== | === Daiminkan rinshan === | ||
Require that a player pay for a hand, as for a ron, when his or her discard is called for [[daiminkan]] and the caller wins a tsumo for [[rinshan kaihou]] on the replacement tile. | Require that a player pay for a hand, as for a ron, when his or her discard is called for [[daiminkan]] and the caller wins a tsumo for [[rinshan kaihou]] on the replacement tile. | ||
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* Nashi – All players pay for the hand, as normal for a tsumo. | * Nashi – All players pay for the hand, as normal for a tsumo. | ||
==Pinfu tsumo== | == Pinfu tsumo == | ||
{{main|Pinfu}} | {{main|Pinfu}} | ||
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* Nashi - Pinfu cannot be scored if the hand wins by tsumo. An otherwise pinfu hand won with tsumo scores 1 han 30 fu. | * Nashi - Pinfu cannot be scored if the hand wins by tsumo. An otherwise pinfu hand won with tsumo scores 1 han 30 fu. | ||
==Nagashi mangan== | == Nagashi mangan == | ||
{{main|Nagashi mangan}} | {{main|Nagashi mangan}} | ||
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* Nashi – Don't allow nagashi mangan. | * Nashi – Don't allow nagashi mangan. | ||
==Rinshan fu== | == Rinshan fu == | ||
{{main|Rinshan kaihou}} | {{main|Rinshan kaihou}} | ||
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* Nashi – Don't count any fu for tsumo on the rinshanpai. | * Nashi – Don't count any fu for tsumo on the rinshanpai. | ||
==Ryanpeikou== | == Ryanpeikou == | ||
{{main|Ryanpeikou}} | {{main|Ryanpeikou}} | ||
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* Nashi – Ryanpeikou is not used. In this case the hand will score two iipeikou for 2 han. | * Nashi – Ryanpeikou is not used. In this case the hand will score two iipeikou for 2 han. | ||
==Ryuuiisou== | == Ryuuiisou == | ||
{{main|Ryuuiisou}} | {{main|Ryuuiisou}} | ||
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* Excl – Exclude hatsu | * Excl – Exclude hatsu | ||
==Tenhou and chiihou== | == Tenhou and chiihou == | ||
{{main|Tenhou and chiihou}} | {{main|Tenhou and chiihou}} | ||
Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman. | Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman. | ||
* | * Ari – Score tenhou and chiihou as yakuman. | ||
* Nashi – Score these wins as normal hands. | * Nashi – Score these wins as normal hands. | ||
[[Category:Rule variations]] | [[Category:Rule variations]] |