Japanese mahjong: Difference between revisions

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{{main|Rules overview}}
{{main|Rules overview}}


The object of riichi mahjong is to score the most points. At the start of each hand, players draw and discard tiles, competing to be the first to get a winning hand. When a player wins, the hand is scored based on its value. If the hand is won directly off another player's discard, the discarder must pay the winning player for its value. If a player draws their own winning tile, everyone else splits the payment. After a player wins, the tiles are reshuffled, and the next hand starts. Once the final hand ends, the game ends, and whoever has the most points wins first place.
The object of riichi mahjong is to score the most points. At the start of each hand, players draw and discard tiles, competing to be the first to get a winning hand. When a player wins, the hand is scored based on its value. After a player wins, the tiles are reshuffled, and the next hand starts. Once the final hand ends, the game ends, and players are placed based on points (the player with the most points is 1st place).


There are two requirements to win a hand:
There are two requirements to win a hand:
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*A hand must have at least one [[yaku]]. Yaku can be compared to "poker hands" - they are patterns/criteria that score points. For example, [[toitoi|All Triplets]] ("toitoi") is when the hand consists entirely of triplets. In general, yaku that that are harder to get scores more [[han]], which translates to more points.
*A hand must have at least one [[yaku]]. Yaku can be compared to "poker hands" - they are patterns/criteria that score points. For example, [[toitoi|All Triplets]] ("toitoi") is when the hand consists entirely of triplets. In general, yaku that that are harder to get scores more [[han]], which translates to more points.


Mahjong is a zero-sum game - whenever a player gains points, the other players lose a total of that many points. Therefore, [[tile efficiency|developing hands quickly]] and [[defense|minimizing point losses]] are important aspects to the game. Sometimes, it is best to [[betaori|give up winning]] in order to prevent paying for others' hands.
Mahjong is a zero-sum game - whenever a player gains points, the other players lose a total of that many points.  If the hand is won directly off another player's discard, the discarder alone must pay for the win. If a player draws their own winning tile, everyone else splits the payment. Therefore, [[tile efficiency|developing hands quickly]] and [[defense|minimizing point losses]] are important aspects to the game. Sometimes, it is best to [[betaori|give up winning]] in order to prevent paying for others' hands.


The rules to the game are complex. The gameplay of Japanese mahjong is generally similar to most Asia-originated variants of mahjong. For a more detailed overview, see the [[rules overview]] page, or the rest of this article.
The rules to the game are complex. The gameplay of Japanese mahjong is generally similar to most Asia-originated variants of mahjong. For a more detailed overview, see the [[rules overview]] page, or the rest of this article.
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