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* It is not required to memorize every single tile (e.g., if a guest wind is discarded turn 2, it doesn't matter if it's tedashi or tsumogiri). Try to focus on important tiles, such as dora and middle tiles. | * It is not required to memorize every single tile (e.g., if a guest wind is discarded turn 2, it doesn't matter if it's tedashi or tsumogiri). Try to focus on important tiles, such as dora and middle tiles. | ||
=== | ===Discard reading=== | ||
* Late tedashi tends to indicate that an opponent has other tiles nearby, but doesn't necessarily mean they | * Late tedashi tends to indicate that an opponent has other tiles nearby, but doesn't necessarily mean they will wait near said tile. E.g., a tedashi 3m might indicate they have a 34m [[ryanmen]] wait left, or a 345m complete sequence with a completely unrelated wait. | ||
* If an opponent tedashis a safe honor relatively late in the game, and there's no threat on the board, the opponent is likely in tenpai, or at least [[iishanten]] (where the honor was kept due to [[sakigiri]]). | * If an opponent tedashis a safe honor relatively late in the game, and there's no threat on the board, the opponent is likely in tenpai, or at least [[iishanten]] (where the honor was kept due to [[sakigiri]]). | ||
* If an opponent tedashis a joint/pair (e.g. tedashi 3p 5p), they will likely wait on a better joint. Tedashi [[ryanmen]] usually means they have a ryanmen-or-better wait. | * If an opponent tedashis a joint/pair (e.g. tedashi 3p 5p), they will likely wait on a better joint. Tedashi [[ryanmen]] usually means they have a ryanmen-or-better wait. | ||
[[Category: Terminology]] | [[Category: Terminology]] |
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