Riichi Book 1: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 1: Line 1:
[[Image:RB1cover.png|right|250px|right|thumb|Cover to Riichi Book 1.]]
[[Image:RB1cover.png|right|250px|right|thumb|Cover to Riichi Book 1.]]
'''Riichi Book 1''' is an English language e-book written by Daina Chiba that covers mahjong strategy. It is available for free online, and is often cited as go-to source for game improvement among the Western player base. The material is aimed to help players learn the game beyond [[yaku]] and perhaps attain [[Tenhou.net ranking|tokujou]] level status on the Tenhou ladder.
'''Riichi Book 1''', written by Daina Chiba, is an English language e-book that covers mahjong strategy. Covering beginner and intermediate strategy, it is often cited as the go-to source for game improvement among the Western playerbase. It is available for free online


==Overview==
==Overview==
The book is subdivided into three main sections:
The book is divided into three main sections:


* [[Tenhou.net|Online riichi]] (42 pgs.)
* [[Tenhou.net|Online riichi]] (42 pgs.)
Line 9: Line 9:
* [[Mahjong strategy|Strategy]] (107 pgs.)
* [[Mahjong strategy|Strategy]] (107 pgs.)


==Riichi online==
==Online riichi==
{{main|Tenhou.net}}
{{main|Tenhou.net}}


This section points readers to [[tenhou.net]], the most popular online site for riichi mahjong at the time of writing.
This section points readers to [[tenhou.net]], the most popular online site for riichi mahjong at the book's time of writing.


== Tile efficiency ==
== Tile efficiency ==
Line 25: Line 25:
* Incomplete tile groups: [[Taatsu|Joints]], [[pair]]s, and complex joints
* Incomplete tile groups: [[Taatsu|Joints]], [[pair]]s, and complex joints


A normal hand needs four tile groups and a pair - thus, it needs five blocks. The goal of five-block theory is to identify a hand's blocks, and try to improve the weakest blocks. Prefer having five strong blocks rather than six blocks.
A normal hand needs four tile groups and a pair - thus, it needs five blocks. The goal of five-block theory is to identify a hand's blocks, and try to improve the weakest blocks over having a 6th block. In other words, prefer having five strong blocks rather than six blocks.


When four blocks are complete (e.g. three tile groups, one pair), a hand will be in [[tenpai]], where the hand waits to complete the fifth block. Since the weakest block is likely to complete last, and a hand in tenpai waits on the last block, it's best to improve the weakest block first. Also, identifying blocks can help with identifying tenpai.
When four blocks are complete (e.g. three tile groups, one pair), a hand will be in [[tenpai]], where the hand waits to complete the fifth block. Since the weakest block is likely to complete last, and a hand in tenpai waits on the last block, it's best to improve the weakest block first. Also, identifying blocks can help with identifying tenpai.
Line 112: Line 112:


===South 4===
===South 4===
South 4, or "all last", is typically the last hand of the game (barring [[renchan]] or not reaching target score). Many mahjong rule sets, particularly tournaments, apply a calculation of [[uma]], a point bonus that depends on placement. Therefore, even a 100 point lead over an opponent can result in a big bonus.  
South 4, or "all last", is typically the last hand of the game (barring [[renchan]] or not reaching the target score). Many mahjong rule sets, particularly tournaments, apply a calculation of [[uma]], a point bonus that depends on placement. Therefore, even a 100 point lead over an opponent can result in a big bonus.  


In this last rotation, players must take note of point differences. For non-dealers, this is effectively the game's last hand. When scoring a hand, the player must take note of the point difference via both ron and tsumo.  From there, the hand must be built to fit the point requirement to make up the difference for gyakuten.
In this last rotation, players must take note of point differences. For non-dealers, this is effectively the game's last hand. When scoring a hand, the player must take note of the point difference via both ron and tsumo.  From there, the hand must be built to fit the point requirement to make up the difference for gyakuten.
Line 121: Line 121:
==Etiquette==
==Etiquette==
{{main|Etiquette in mahjong}}
{{main|Etiquette in mahjong}}
While included in the third section, this portion of the book warrants some importance, as mahjong players are suggested to learn some game etiquette. Etiquette aids in game functionality, by prompting players to not waste time.  A single hanchan can take roughly anywhere between one hour to ninety minutes, depending on the average player speed.
Players who plan to play the game offline should learn game etiquette. Etiquette aids in game functionality, by prompting players to not waste time.  A single hanchan can take roughly anywhere between one hour to ninety minutes, depending on the average player speed.


==External links==
==External links==
1,758

edits