Tenpai: Difference between revisions

added kanji spelling of tenpai; added note about the meaning and etymology of the term; minor correction to origin of "noten"
m (→‎Iishanten: grammar)
(added kanji spelling of tenpai; added note about the meaning and etymology of the term; minor correction to origin of "noten")
Line 1: Line 1:
A hand in '''tenpai''' {{kana|テンパイ}}, or a "ready hand", is a hand that needs only one more tile to complete. Once a hand is in tenpai, ''if it has a [[yaku]]'', it may win by self-draw ([[tsumo]]) or by another player's discard ([[ron]]) of the correct tile. A hand does not need a yaku in order to be considered tenpai, but it does need a yaku in order to win. Achieving tenpai (even without a yaku) is worth some points when a hand ends in [[ryuukyoku]].
A hand in '''tenpai''' {{kana|テンパイ or 聴牌}},<ref>Tenpai {{kana|聴牌}} means "waiting tiles" (or, more literally translated, "listening tiles"). It is borrowed from the Chinese term tīngpái (traditional: 聽牌; simplified: 听牌).</ref> or a "ready hand", is a hand that needs only one more tile to complete. Once a hand is in tenpai, ''if it has a [[yaku]]'', it may win by self-draw ([[tsumo]]) or by another player's discard ([[ron]]) of the correct tile. A hand does not need a yaku in order to be considered tenpai, but it does need a yaku in order to win. Achieving tenpai (even without a yaku) is worth some points when a hand ends in [[ryuukyoku]].


The direct opposite of tenpai is '''noten''' {{kana|ノーテン}}, a contraction of '''not tenpai'''. A hand in this state has absolutely no chance of winning upon the immediate draw or discard. Instead, it relies on further tile draws and discards to attain the state of tenpai.  
The direct opposite of tenpai is '''noten''' {{kana|ノーテン}}, a contraction of '''no tenpai'''. A hand in this state has absolutely no chance of winning upon the immediate draw or discard. Instead, it relies on further tile draws and discards to attain the state of tenpai.  


Recognizing that a hand is in tenpai or not is one of the most important concepts in the game. Without it, a player will lack the ability to make the best decisions on which tiles to [[tile efficiency|discard]].
Recognizing that a hand is in tenpai or not is one of the most important concepts in the game. Without it, a player will lack the ability to make the best decisions on which tiles to [[tile efficiency|discard]].
Line 74: Line 74:


Iishanten is closest state a hand can get to tenpai, and thus acts as a critical juncture. Progressing from iishanten to tenpai is the slowest stage of hand development, so maximizing the chance to escape iishanten is usually good. Players often need to choose whether to [[riichi]] or stay [[damaten]], and if another opponent is in tenpai, whether to push or [[defense|fold]].
Iishanten is closest state a hand can get to tenpai, and thus acts as a critical juncture. Progressing from iishanten to tenpai is the slowest stage of hand development, so maximizing the chance to escape iishanten is usually good. Players often need to choose whether to [[riichi]] or stay [[damaten]], and if another opponent is in tenpai, whether to push or [[defense|fold]].
== Notes ==
{{references}}


== External links ==
== External links ==
244

edits