Bureaucrats, checkuser, Administrators
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:* +150 game | :* +150 game | ||
:* +200 game | :* +200 game | ||
* Just a Hundred | |||
: Finish a game with +100 after a single hand | |||
* Over 9000 | |||
: Accumulate over 9000 +/- for a lifetime | |||
* Phoenix Sen-ten | * Phoenix Sen-ten | ||
: Comeback to win after dropping under 1000 points during a game | : Comeback to win after dropping under 1000 points during a game | ||
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: 3 han mangan hand | : 3 han mangan hand | ||
* Reverse Saki | * Reverse Saki | ||
: When someone else calls a kan that results in you getting +/- 0 | : When someone else calls a kan that results in you getting +/- 0 | ||
* Yakitori Win | * Yakitori Win | ||
: Win a game without winning a hand | : Win a game without winning a hand | ||
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* Back to Square Two | * Back to Square Two | ||
: Finish a game with the same number of starting points as the beginning, after a combination of point losses and gains equal to that of zero involving point exchanges of mangan or greater | : Finish a game with the same number of starting points as the beginning, after a combination of point losses and gains equal to that of zero involving point exchanges of mangan or greater | ||
* Absolute Comeback | |||
: Enter [[oorasu]] with less than 1000 points and win the game | |||
==Discards== | ==Discards== | ||
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* Pairless Seven | * Pairless Seven | ||
: Chii Toi without starting with a pair | : Chii Toi without starting with a pair | ||
* Perfect Seven | |||
: Win Chii Toi without having a pair in the discards | |||
==Riichi-based== | ==Riichi-based== | ||
* Riichi Four | * Riichi Four | ||
: Riichi four consecutive hands and win with each | : [[Riichi]] four consecutive hands and win with each | ||
* Triple Riichi Smash | * Triple Riichi Smash | ||
: Escape a triple riichi situation (3-players in riichi) by winning with a baiman+ hand | : Escape a triple riichi situation (3-players in riichi) by winning with a baiman+ hand | ||
* Double Riichi Ron | * Double Riichi Ron | ||
: Call Ron on someone's dicarded Double Riichi tile | : Call Ron on someone's dicarded Double Riichi tile | ||
* Ippatsu Hat-trick | |||
: Win with [[ippatsu]] for three consecutive hands | |||
==Kan-based== | ==Kan-based== | ||
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* Moon Target | * Moon Target | ||
: Riichi Haitei Ippatsu Tsumo (see The Koromo) | : Riichi Haitei Ippatsu Tsumo (see The Koromo) | ||
* Moon Control | |||
: Make the necessary tile calls to adjust oneself to attaining haitei, after other player(s) had made at least one tile call. Naturally, win the hand with haitei. | |||
==Other yaku combinations== | ==Other yaku combinations== | ||
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: Kokushi Musou, starting with less than 6 elements | : Kokushi Musou, starting with less than 6 elements | ||
* Dragonless Greens | * Dragonless Greens | ||
: Ryuu Iisou, without hatsu | : Ryuu Iisou, without hatsu | ||
* Nagashi Kokushi | |||
: Begin with a kokushi tenpai, 1-shanten, 2-shanten, or 3-shanten; and then proceed to produce nagashi mangan | |||
* Endless Nine | * Endless Nine | ||
: Chuuren Poutou, starting without any terminals | : Chuuren Poutou, starting without any terminals | ||
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* Yakuman Anyways | * Yakuman Anyways | ||
: "Win" a yakuman hand but decline the win, only to score yakuman later anyways | : "Win" a yakuman hand but decline the win, only to score yakuman later anyways | ||
* Yakuman Overrun | |||
: Develop and score a yakuman hand against double riichi | |||
==Opponent== | ==Opponent== | ||
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==Folly== | ==Folly== | ||
* Death by Yakuman | * Death by Yakuman | ||
: | : Fall into negative points due to a direct (ron) yakuman. | ||
* Yakuman Challenger | * Yakuman Challenger | ||
: Declare riichi against obvious or exposed yakuman hands | : Declare riichi against obvious or exposed yakuman hands. | ||
* Tenhou Decline | * Tenhou or Chihou Decline | ||
: Double riichi furiten | : Double riichi furiten. | ||
* Yakuman Decline | * Yakuman Decline | ||
: Decline the win to a yakuman | : Decline the win to a yakuman. | ||
* Double Double Riichi Furiten | |||
: Do double riichi furiten - twice - in your lifetime. | |||
* Pow, Right in the Kisser | * Pow, Right in the Kisser | ||
: Playing into a Pao Rule | : Playing into a Pao Rule. | ||
* Discarded Kokushi | * Discarded Kokushi | ||
: Calling Kyuushuu Kyuuhai with a Kokushi | : Calling Kyuushuu Kyuuhai with a 2-shanten Kokushi or better. | ||
* So Close, yet So Far | * So Close, yet So Far | ||
: Score between 29,500 to 29,900 in Orasu, and fail to win the game | : Score between 29,500 to 29,900 in Orasu, and fail to win the game, in the West round. | ||
* Double Renhou | * Double Renhou | ||
: Declare double riichi, only to fall into double ron on riichi discard | : Declare double riichi, only to fall into double ron on riichi discard. | ||
* Double Baiman | * Double Baiman | ||
: Play into double ron, where both are baiman+ | : Play into double ron, where both are baiman+. | ||
* Double Riichi Furiten Death | |||
: Call double riichi, into furiten. Then die into another player's yakuman. | |||
==Real life== | ==Real life== | ||
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: Win with a dealer baiman or more in the first hand, and then go on to lose the match | : Win with a dealer baiman or more in the first hand, and then go on to lose the match | ||
* The Nodoka | * The Nodoka | ||
: Win a perfect game. | : Win a [[perfect game]]. | ||
* The Hisa | * The Hisa | ||
: Win a hand after deliberately discarding a 5+ way wait for a hell pair wait. | : Win a hand after deliberately discarding a 5+ way wait for a hell pair wait. |