Defense: Difference between revisions

680 bytes added ,  14 January 2014
no edit summary
No edit summary
Line 3: Line 3:
==General overview==
==General overview==
Defense is part of the game's learning curve.  Typically, beginner players may not be aware of defensive play, due to greater focus devoted towards general hand development and memorization of [[yaku]].  Eventually, players learn the importance of minimizing point losses, especially via ron.  Point losses via [[tsumo]] or [[[ryuukyoku]] are minimal, and they're easily reclaimed with relatively easy winning hands.  Especially in the case of tsumo, point losses are shared among all the players, rather than one bearing the brunt of the entire opposing hand's point value.
Defense is part of the game's learning curve.  Typically, beginner players may not be aware of defensive play, due to greater focus devoted towards general hand development and memorization of [[yaku]].  Eventually, players learn the importance of minimizing point losses, especially via ron.  Point losses via [[tsumo]] or [[[ryuukyoku]] are minimal, and they're easily reclaimed with relatively easy winning hands.  Especially in the case of tsumo, point losses are shared among all the players, rather than one bearing the brunt of the entire opposing hand's point value.
== Safe tiles ==
Japanese mahjong offers players the ability to determine, deduce, and infer safe tiles.  This is all with the help of the discard piles of all players; but in particular, other players may show threats, like [[riichi]] declarations or open hands showing some kind of large hand.


===Anpai===
===Anpai===
Defense focuses on '''anpai''' (安牌), or safe tiles.  Safe tiles are discarded tiles, that cannot be called for ron.  So to effectively employ defensive tactics, players must take into account of all four discard piles and the [[furiten]] rule.  All tile that are visible to a player are those in one's own hand, the discard pile, any called tiles, and [[dora]] indicators.
Defense focuses on '''anpai''' {{kana|安牌}}, or safe tiles.  Safe tiles are discarded tiles, that cannot be called for ron.  So to effectively employ defensive tactics, players must take into account of all four discard piles and the [[furiten]] rule.  All tile that are visible to a player are those in one's own hand, the discard pile, any called tiles, and [[dora]] indicators.


===Genbutsu===
The most important technique. Thanks to the furiten rule, any tile that an opponent has discarded is 100% safe against them. The temporary furiten rule makes tiles discarded on the current go-around 100% safe against players who haven't had their turn after the discard. The riichi furiten rule makes all tiles discarded after riichi safe against that riichi.
==The ways of Defense and Offense==
==The ways of Defense and Offense==


10,011

edits