Bureaucrats, checkuser, Administrators
10,011
edits
Line 66: | Line 66: | ||
It is impossible for kan and pon to be called simultaneously. However, either can simultaneously occur with chii. Due to precedence, the player, who calls kan or pon, gains the right to a discarded tile over a chii call. Overall, the call for ron supercedes all tile discard calls. | It is impossible for kan and pon to be called simultaneously. However, either can simultaneously occur with chii. Due to precedence, the player, who calls kan or pon, gains the right to a discarded tile over a chii call. Overall, the call for ron supercedes all tile discard calls. | ||
==Kuisagari== | |||
'''Kuisagari''' {{kana|喰い下がり}} is a property of some yaku to lose value when called open. The yaku remains valid when open. However, by calling on a discard, a player sacrifices the value of 1-han for the privilege. Sometimes, the devalue may be viewed as disadvantageous; but the sacrifice for losing value is gained in the form of faster hand development. With the use of [[dora]], the value loss from an open call is regained anyways. | |||
Various 1-han valued yaku may be affected by kuisagari. However, they are only denoted as "closed only", in order to remain valid. If they were to function as open hands, their value would be reduced to 0-han; and thus, it is pointless to count them as such. | |||
Finally, some yaku are not affected by kuisagari. Their value is only affected in terms of [[fu]]. Even when open, they retain their original han value. These are [[yakuhai]], [[toitoi]], [[sanankou]], [[sanshoku doukou]], [[shousangen]], [[sankantsu]], and any [[yakuman]], that allow open play. | |||
===Yaku affected by kuisagari=== | |||
{{main|List of yaku}} | |||
The following yaku are affected by kuisagari: | |||
{| class="wikitable" width=50% | |||
|- | |||
! From 2 han to 1 han !! From 3 han to 2 han !! From 6 han to 5 han | |||
|- | |||
| [[Sanshoku]] || [[Honitsu]] || [[Chinitsu]] | |||
|- | |||
| [[Ittsu]] || [[Junchan]] || | |||
|- | |||
| [[Chanta]] || || | |||
|} | |||
== Other tile calls == | == Other tile calls == |