Atozuke: Difference between revisions

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When the atozuke rule is disabled, the hand must have a confirmed yaku before winning. There are two main variations to atozuke disabled:
When the atozuke rule is disabled, the hand must have a confirmed yaku before winning. There are two main variations to atozuke disabled:


# The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed once the first call completes.
# The hand must have a specific yaku confirmed before winning. In addition, when calling, it must have a specific yaku confirmed without needing to make another call and without needing the winning tile. (In most cases, this is equivalent to "you must confirm a yaku when you make the first call".)
# The hand must have a yaku no matter which tile it wins on. Any hand that always has a yaku by the end can win.
# The hand must have a yaku no matter which tile it wins on. Any hand that always has a yaku (any yaku) by the end can win.


To repeat, the atozuke rule is most often enabled. When atozuke is enabled, all of the following types of hand can win without issue.
To repeat, the atozuke rule is most often enabled. When atozuke is enabled, all of the following types of hand can win without issue.
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  {{#mjt:123456m67p6'66z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}
  {{#mjt:123456m67p6'66z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


This hand has a confirmed yaku through the triplet of hatsu. However, ''it did not have any yaku when calling the 789-sou''. Therefore, this hand cannot win when rule #1 is in effect. With rule #2, this hand can win normally.
This hand has a confirmed yaku through the triplet of hatsu. However, it did not have any yaku when calling the 789-sou, and 't needed another call to confirm the yaku. Therefore, this hand cannot win when rule #1 is in effect. With rule #2, this hand can win normally.
 
{{#mjt:123456m13p66z1'23s}} Agari: {{#mjt:2p}}
 
Despite sanshoku being guaranteed with the winning tile, because the sanshoku was not complete ''before reaching tenpai'', this hand cannot win under rule #1.


  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}
  {{#mjt:123456m67p666z7'89s}} Agari: {{#mjt:5p}} or {{#mjt:8p}}


When using rule #1, when the hand's closed section guarantees a yaku, and the yaku is "complete" before tenpai, the hand can always win. In this case, the hand has a closed hatsu triplet. (Even if the hatsu triplet was drawn after the 789-sou call, there would be practically no way to enforce it, so "drawing yaku after calling" is fine so long as it isn't your final wait.)
When the hand's ''closed section'' guarantees a specific yaku, and the winning tile is not related to completing said yaku, the hand is never subject to atozuke. Even under rule #1, it will always be eligible to win.
 
*In this case, the hand has a closed hatsu triplet, so it can always win. Even if the hatsu triplet was drawn after the 789-sou call, there would be no practical way to prove you didn't have the hatsu triplet before calling. Therefore, "drawing yaku after calling" is allowed so long as you "complete" the yaku before winning.
Note: for a whole hand yaku, like [[honitsu]] and [[chanta]], the hand can win even if the yaku wasn't complete at the time of calling. For a yaku like chanta, so long as the final wait guarantees chanta, an open hand is allowed.
*For whole hand yaku, like [[honitsu]] and [[chanta]], the hand's closed section is considered to have "guaranteed the yaku". Therefore, even if the hand didn't qualify for honitsu at the time of the first call, you can win with an open honitsu-only hand. (For a yaku like chanta, your waits still need to guarantee chanta to not be atozuke.)


== Strategy ==
== Strategy ==
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