Chanta: Difference between revisions

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==Development==
==Development==
While chanta can be seen as the converse of [[tanyao]], chanta is much slower.  
While chanta can be seen as the converse of [[tanyao]], chanta is much slower. This yaku is rarely seen in riichi mahjong, due to a few reasons:


'''1. Smaller tile acceptance'''
'''1. Smaller tile acceptance'''
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'''2. Cannot use [[ryanmen]] waits'''
'''2. Cannot use [[ryanmen]] waits'''


A "ryanmen" is two consecutive tiles waiting to complete either side of a sequence, such as {34}, {45}, {78}. Terminals can never be part of a ryanmen shape - {12} and {89} are not ryanmen. A ryanmen has twice the acceptance as any other type of basic wait.
A "[[ryanmen]]" is two consecutive tiles waiting to complete either side of a sequence, such as {34}, {45}, {78}. Terminals can never be part of a ryanmen shape - {12} and {89} are not ryanmen. A ryanmen has twice the acceptance as any other type of [[Machi#Basic_wait_patterns|basic wait]].


Chanta can technically can use ryanmen, via {23} and {78}. However, it is only half as effective, as you only get chanta with 1/2 of the winning tiles (1 and 9, respectively). Therefore, since chanta cannot use ryanmen, it is slower to develop than a regular hand. Plus, in order to guarantee chanta in [[tenpai]], your hand must have a bad wait (<= 4 tiles left in the wall).
Chanta can technically can use ryanmen, via {23} and {78}. However, it is only half as effective, as you only get chanta with 1/2 of the winning tiles (1 and 9, respectively). Therefore, since chanta cannot use ryanmen, it is slower to develop than a regular hand. Plus, in order to guarantee chanta in [[tenpai]], your hand must have a bad wait (<= 4 tiles left in the wall).
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