Chiitoitsu: Difference between revisions

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Chii toitsu is one of the standard yaku hands. This hand consists of seven pairs, where no two pairs may be identical (i.e. a quad may not be considered two separate pairs). This hand is one of the two exceptions of the "four melds and one pair" rule of forming a hand, where the other exception is the [[Kokushi musou]]. This hand is closed only.
{{Infobox yaku
|type        = Yaku
|kanji      = 七対子
|english    = Seven pairs
|value      = 2 han (Closed only)
|yakuSpeed  = Medium
|difficulty  = Medium
|yakuCombine = * [[Tanyao]]
* [[Honroutou]]
* [[Honitsu]]
* [[Chinitsu]]
|gameExample = * [http://tenhou.net/0/?log=2013010402gm-0009-7447-x1ba0b4910bee&tw=3&ts=2 Chiitoitsu]
* [http://tenhou.net/0/?log=2012121311gm-0009-7447-x1c540c2ae0eb&tw=2&ts=4 Chiitoitsu] as [[kazoe]]
}}
'''Chiitoitsu''' {{kana|七対子}}, also known as '''chiitoi''' or '''niconico''', is one of the standard yaku hands. This hand consists of seven pairs. Under most rulesets, no two pairs may be identical. However, certain [[Yaku_variations#Chiitoitsu|house rules]] may allow duplicate pairs. This hand is one of the two exceptions of the "four melds and one pair" rule of forming a hand, where the other exception is the [[kokushi musou]]. This hand is closed only.


==Tile diagram==
==Tile diagram==
{{#mjt: 113344m55p22s3355z}}
{{#mjt: 11334m55p22s3355z}} Winning tile: {{#mjt: 4m}}


==English reference==
==Development==
*Seven pairs
Tenpai for chiitoitsu always uses the wait of [[tanki]] (pair wait) in order to complete the seventh and last pair for the hand.


==Fu==
Given the number of pairs in this hand, it is often tempting to call pon to turn pairs into triplets. However, [[toitoi]] is generally slower if you do not have any [[ankou]] (triplets) yet. This is especially true if the hand sits at [[iishanten]] for chiitoitsu.
This hand is always given 25 fu.


==Usage==
Nevertheless, transitioning to other yaku may be favorable if the hand develops at least one [[ankou]]. In this case, players may find themselves looking to develop a toitoi hand, [[sanankou]], or even [[suuankou]]. Whatever the case may be, this consideration takes some discretion, particularly when taking into account the number of tiles available, current point standing, and/or number of tile draws remaining.
<!--Strategy and tips on best implementing Chii toitsu-->
 
Also, note that the pairs must be distinct; having four of the same tile does not count as two pairs under standard rulesets. Even in rules that do allow four-of-a-kind to count as two pairs, a call for "[[kan]]" would not count, as a kan is treated as a triplet.
 
===Hand interpretation===
Unlike most mahjong hands, chiitoitsu is an exception to the "four [[Mentsu|groups]] and a pair" pattern. Instead, tiles are groups into pairs or toitsu.  As such, the tile groupings cannot be interpreted other ways. For this reason, chiitoitsu is also granted a unique fu count of 25, which remains static.
 
===Shanten===
The shanten count for chiitoitsu is simpler to count, which can be marked by the number of pairs in the hand.
{| class="wikitable"
|-
! Shanten !! Pair count !!width=40%| Hand !! Comment
|-
| Tenpai || 6 || {{#mjt:11m4477p8899s116z}}  ||rowspan=2|Obvious choice for chiitoitsu while in tenpai or 1-shanten.  The choice of [[riichi]] will depend on the waiting tile, [[Kyoku|current hand]], and [[Situational analysis|current score]].
 
A 1-shanten hand waits to pair one of three tile types for tenpai.  Upon attaining tenpai, one of the three must be discarded.
|-
| 1 || 5 || {{#mjt:11m4477p8899s136z}}
|-
| 2 || 4 || {{#mjt:11m2447p8899s136z}}  || A hand with four pairs may consider for chiitoitsu.  Only one more pair is needed to get to 1-shanten.
|-
| 3 || 3 || {{#mjt:11m2447p6899s136z}}  || A hand with three pairs is very inefficient.
|-
| 4 || 2 ||  {{#mjt:16m2447p6899s136z}} ||rowspan=2|Attempting chiitoitsu with this start is very unreasonable.  If anything a hand of this composition is better off utilizing other yaku.
|-
| 5 || 1 || {{#mjt:16m2457p6899s136z}}
|}
 
== Compatibility ==
{{main|Yaku compatibility}}
 
{{Yaku compatibility table|CHI}}
 
The composition of this yaku makes it very restrictive regarding its combination with other yaku. Chiitoitsu cannot be combined with any yaku dependent on [[mentsu|tile groups of three]], as this yaku consists of only pairs. Chiitoitsu combined with [[chanta]] gives [[honroutou]], and it cannot be combined with [[junchan]] as there are only six different terminals, but chiitoitsu requires seven distinct pairs.
 
This yaku forbids kan, so [[rinshan]] is incompatible. [[Chankan]] is also incompatible. A hand in tenpai for chiitoisu always has a copy of the winning tile, thus making it impossible for other players to make the added kan call required for chankan.
 
=== With iipeikou or ryanpeikou ===
A chiitoitsu hand may collect sequential series of paired tiles, which may look like [[iipeikou]] or even [[ryanpeikou]].  Both yaku are incompatible with chiitoisu, as once again, all tiles are considered to be in pairs, not [[mentsu|sequences]].
 
==Value==
{{main|Scoring table}}
 
As a special exception to scoring, this hand is always given 25 [[fu]]. No other fu are awarded: not for yakuhai pairs, [[tanki]] waits, or closed ron. It is not rounded up to 30 fu. This produces a distinct set of scoring values:
 
{| class="wikitable" width=70%
|-
!width=25%| Position !! 2 han !! 3 han !! 4 han !! 5 han or more
|-
| {{Score cell|tsumo=Non-dealer tsumo|ron=Non-dealer ron}}||align=center|{{Score cell|tsumo=''Not possible''|ron=1600}}||align=center| {{Score cell|tsumo=800/1600|ron=3200}}||align=center|{{Score cell|tsumo=1600/3200|ron=6400}} || rowspan=2 align=center| Mangan, Haneman, etc.
|-
| {{Score cell|tsumo=Dealer tsumo|ron=Dealer ron}}||align=center|{{Score cell|tsumo=''Not possible''|ron=2400}}||align=center|{{Score cell|tsumo=1600|ron=4800}}||align=center|{{Score cell|tsumo=3200|ron=9600}}
|}
 
A 2 han chiitoitsu tsumo is not possible, as chiitoitsu is always closed, so it also scores [[mentsumo]]. Like all hands, once you reach 5 han or more, fu is no longer relevant for scoring.
 
Note that, if the hand is below [[mangan]], chiitoitsu can be thought of as a 1 han 50 fu hand.
*2 han 25 fu = 1 han 50 fu
*3 han 25 fu = 2 han 50 fu
*4 han 25 fu = 3 han 50 fu
 
High scoring chiitoitsu hands are possible even without dora. The highest possible hand is [[riichi]], [[ippatsu]], [[menzenchin tsumohou|tsumo]], [[haitei raoyue and houtei raoyui|haitei]] and [[chinitsu]].  With the 2 han for chiitoitsu, the combination brings the hand to a whopping 12 han. Note that [[tanyao]] cannot be added, as the hand 22334455667788 can be scored as [[ryanpeikou]] for an additional 1 han. In some [[rule variations#Daisharin|rule variations]], this hand is an [[optional yaku|optional yakuman]], known as "daisharin", "daichikurin", or "daisuurin", depending on the suit.
 
=== With dora ===
{{main|Dora}}
 
All tiles in this yaku must be in pairs. Therefore the dora tiles also tend to occur in pairs. The [[Akadora|red dora]], if used, are exceptions, since they can be paired with non-red versions of the tile.
 
==External links==
{{jpwiki|七対子}}
 
[[Category: Yaku]]
 
{{Navbox yaku}}
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