Hanchan: Difference between revisions

485 bytes added ,  13 September 2014
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! Hand # !! Japanese !! English
! Hand # !! Japanese !! English
|-
|-
| 0 || 東局1本場0 ||
| 0 || 東局1本場0 || East 1
|-
|-
| 1 || 東局2本場0 ||  
| 1 || 東局2本場0 || East 2
|-
|-
| 2 || 東局2本場1 ||  
| 2 || 東局2本場1 || East 2 Bonus 1
|-
|-
| 3 || 東局3本場0 ||
| 3 || 東局3本場0 || East 3
|-
|-
| 4 || 東局3本場1 ||
| 4 || 東局3本場1 || East 3 Bonus 1
|-
|-
| 5 || 東局4本場0 ||  
| 5 || 東局4本場0 || East 4
|-
|-
| 6 || 南局1本場0 ||  
| 6 || 南局1本場0 || South 1
|-
|-
| 7 || 南局1本場1 ||
| 7 || 南局1本場1 || South 1 Bonus 1
|-
|-
| 8 || 南局2本場0 ||  
| 8 || 南局2本場0 || South 2 Bonus 0
|-
|-
| 9 || 南局2本場1 ||  
| 9 || 南局2本場1 || South 2 Bonus 1
|-
|-
| 10 || 南局3本場0 ||  
| 10 || 南局3本場0 || South 3 Bonus 0
|-
|-
| 11 || 南局3本場1 ||  
| 11 || 南局3本場1 || South 3 Bonus 1
|-
|-
| 12 || 南局4本場0 ||  
| 12 || 南局4本場0 || South 4 Bonus 0
|-
|-
| 13 || 西局1本場0||  
| 13 || 西局1本場0|| West 1
|-
|-
| 14 || 西局2本場0 ||  
| 14 || 西局2本場0 || West 2
|-  
|-  
| 15 || 西局2本場1 ||  
| 15 || 西局2本場1 || West 2 Bonus 1
|-
|-
| 16 || 西局3本場0 ||  
| 16 || 西局3本場0 || West 3
|-
|-
| 17 || 西局4本場0 ||  
| 17 || 西局4本場0 || West 4
|-
|-
|colspan=4|[http://tenhou.net/0/?log=2014041817gm-0089-0000-96d6e343&tw=0 Source]
|colspan=4|[http://tenhou.net/0/?log=2014041817gm-0089-0000-96d6e343&tw=0 Source]
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===Renchan===
===Renchan===
'''Renchan''' {{kana|連荘}} are additional hands, by which the [[Jikaze|wind seating]] do not rotate.  This is possible when the dealer wins a hand, an [[abortive draw]] occurs, or the dealer is [[tenpai]] at [[exhaustive draw]].   
'''Renchan''' {{kana|連荘}} are additional hands, by which the [[Jikaze|wind seating]] do not rotate.  This is possible when the [[dealer]] wins a hand, an [[abortive draw]] occurs, or the dealer is [[tenpai]] at [[exhaustive draw]].  This is a clear advantage to the dealer position, with the ability to continually retain the dealer position given the two conditions.  Comebacks are very much possible and doable from taking advantage of the dealer seat.<ref>http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9</ref>


In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one.  For each honba, the hand value for any player is increased by 300 points.  To mark [[honba]], the dealer uses a [[Tenbou|100 point stick]] to mark the number of renchan currently.  The points are used as markers only temporarily and is not spent by the dealer.  When the dealer seating rotates, the dealer receives the markers back.  A game cannot end with a renchan on board, unless a seat wind rotation occurs.
In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one.  For each honba, the hand value for any player is increased by 300 points.  To mark [[honba]], the dealer uses a [[Tenbou|100 point stick]] to mark the number of renchan currently.  The points are used as markers only temporarily and is not spent by the dealer.  When the dealer seating rotates, the dealer receives the markers back.  A game cannot end with a renchan on board, unless a seat wind rotation occurs.
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