Japanese mahjong: Difference between revisions

Jump to navigation Jump to search
m
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<div style="float:right; margin:0 0 1em 1em;">__TOC__</div>
'''Japanese mahjong''' {{kana|麻雀、 麻将、 or マージャン}} is the Japanese varation to the 4-player table card game of mahjong, whose objective can be best described as a combination of gin rummy and poker. Even though tiles are primarily used to play the game, the game is available online and can be played with regular mahjong playing cards. It's a four player game that combines the elements of calculation and strategy that is found in many strategy board games with the elements of risk assessment, observation skills, and luck.
'''Japanese mahjong''' {{kana|麻雀、 麻将、 or マージャン}} is the Japanese varation to the 4-player table card game of mahjong, whose objective can be best described as a combination of gin rummy and poker. Even though tiles are primarily used to play the game, the game is available online and can be played with regular mahjong playing cards. It's a four player game that combines the elements of calculation and strategy that is found in many strategy board games with the elements of risk assessment, observation skills, and luck.


Line 24: Line 25:


===Rules overview===
===Rules overview===
{{main|Rules overview}}
Unfortunately, the rules to the game is complex.  The basic game mechanics can be generally in compliance with other mahjong variants.
Unfortunately, the rules to the game is complex.  The basic game mechanics can be generally in compliance with other mahjong variants.


Line 96: Line 99:


*'''Consecutive same suit Sequences'''. Sequences must be in consecutive numbers per the following examples:
*'''Consecutive same suit Sequences'''. Sequences must be in consecutive numbers per the following examples:
{| class=wikitable
{| class=wikitable style="width:30%; min-width:215px;"
! Closed !! Open
! Closed !! Open
|-
|-
Line 105: Line 108:


*'''Same suit triplets'''. Triplets are three-of-a-kind. As such, the tiles must be of the same kind both in number and suit. Per examples:
*'''Same suit triplets'''. Triplets are three-of-a-kind. As such, the tiles must be of the same kind both in number and suit. Per examples:
{| class=wikitable
{| class=wikitable style="width:30%; min-width:215px;"
! Closed !! Open
! Closed !! Open
|-
|-
Line 134: Line 137:


==End of a hand==
==End of a hand==
The procedure of drawing, discarding, and maintaining a hand ends with many different scenarios.  The ideal for any player is the completion of the hand and winning it. A hand may end when all the tiles, except for the dead-wall tiles, are drawn, or when a player chombos, meaning making an illegal play. After the end of the hand, points are exchanged accordingly. Then afterwards, the tiles are reshuffled to setup the next hand, or renchan.
The procedure of drawing, discarding, and maintaining a hand ends with many different scenarios.  The ideal for any player is the completion of the hand and winning it. A hand may end when all the tiles, except for the dead-wall tiles, are drawn, or when a player chombos, meaning making an illegal play. After the end of the hand, points are exchanged accordingly. Then afterwards, the tiles are reshuffled to setup the next hand, or [[renchan]].


===Winning a hand===
===Winning a hand===
Line 158: Line 161:
The '''chombo''' is a penalty to the player, who performs specific illegal procedures. Other illegal procedures may be forgivable if done accidentally, like accidentally drawing a tile from a different part of the wall. However, things like cheating or winning without a yaku are more serious offenses. In the event of a chombo, the player must play out a penalty of points to the amount of a [[Scoring|mangan]].  Otherwise, the rules to chombo may be [[Rule_variations#Chombo|modified]].  A more common practice involves docking penalized points after the game to expedite it and not waste time enforcing the penalty.
The '''chombo''' is a penalty to the player, who performs specific illegal procedures. Other illegal procedures may be forgivable if done accidentally, like accidentally drawing a tile from a different part of the wall. However, things like cheating or winning without a yaku are more serious offenses. In the event of a chombo, the player must play out a penalty of points to the amount of a [[Scoring|mangan]].  Otherwise, the rules to chombo may be [[Rule_variations#Chombo|modified]].  A more common practice involves docking penalized points after the game to expedite it and not waste time enforcing the penalty.


==Scoring==
==Hand scoring==
{{main|Scoring|Han|Fu}}
{{main|Scoring|Han|Fu}}


Winning hands are awarded points based on the difficulty and luck needed to form them. So, the appropriate amount of points are exchanged between players according to the tables in the [[Scoring|scoring rules]] of the game. Naturally, the point exchanges are already handled by software and mahjong game sites. Even some automatic tables are capable of scoring calculations.
Out of all the mahjong variants, this is the most complicated scoring system.  Winning hands are awarded points based on their composition. So, the appropriate amount of points are exchanged between players according to the tables in the [[Scoring|scoring rules]] of the game. The scoring for this game features two variables: [[han]] and [[fu]].  These two factor into the game's scoring equation and other factors to generate the game's [[scoring table]]. Naturally, the point exchanges are already handled by software and mahjong game sites. Even some automatic tables are capable of scoring calculations.  Otherwise, players go on to [[Score table memorization|memorize the point values]].


Dealers receive roughly 50% more points when winning than non-dealers. However, if a non-dealer wins by draw, then the dealer must pay roughly 50% while non-dealers pay roughly 25% each. The winner of a hand collects any riichi bets on the table and additional points allowed by [[honba]].
Dealers receive roughly 50% more points when winning than non-dealers. However, if a non-dealer wins by draw, then the dealer must pay roughly 50% while non-dealers pay roughly 25% each. The winner of a hand collects any riichi bets on the table and additional points allowed by [[honba]].
9,927

edits

Navigation menu