Japanese mahjong: Difference between revisions

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The '''chombo''' is a penalty to the player, who performs specific illegal procedures. Other illegal procedures may be forgivable if done accidentally, like accidentally drawing a tile from a different part of the wall. However, things like cheating or winning without a yaku are more serious offenses. In the event of a chombo, the player must play out a penalty of points to the amount of a [[Scoring|mangan]].  Otherwise, the rules to chombo may be [[Rule_variations#Chombo|modified]].  A more common practice involves docking penalized points after the game to expedite it and not waste time enforcing the penalty.
The '''chombo''' is a penalty to the player, who performs specific illegal procedures. Other illegal procedures may be forgivable if done accidentally, like accidentally drawing a tile from a different part of the wall. However, things like cheating or winning without a yaku are more serious offenses. In the event of a chombo, the player must play out a penalty of points to the amount of a [[Scoring|mangan]].  Otherwise, the rules to chombo may be [[Rule_variations#Chombo|modified]].  A more common practice involves docking penalized points after the game to expedite it and not waste time enforcing the penalty.


==Scoring==
==Hand scoring==
{{main|Scoring|Han|Fu}}
{{main|Scoring|Han|Fu}}


Winning hands are awarded points based on the difficulty and luck needed to form them. So, the appropriate amount of points are exchanged between players according to the tables in the [[Scoring|scoring rules]] of the game. Naturally, the point exchanges are already handled by software and mahjong game sites. Even some automatic tables are capable of scoring calculations.
Out of all the mahjong variants, this is the most complicated scoring system.  Winning hands are awarded points based on their composition. So, the appropriate amount of points are exchanged between players according to the tables in the [[Scoring|scoring rules]] of the game. The scoring for this game features two variables: [[han]] and [[fu]].  These two factor into the game's scoring equation and other factors to generate the game's [[scoring table]]. Naturally, the point exchanges are already handled by software and mahjong game sites. Even some automatic tables are capable of scoring calculations.  Otherwise, players go on to [[Score table memorization|memorize the point values]].


Dealers receive roughly 50% more points when winning than non-dealers. However, if a non-dealer wins by draw, then the dealer must pay roughly 50% while non-dealers pay roughly 25% each. The winner of a hand collects any riichi bets on the table and additional points allowed by [[honba]].
Dealers receive roughly 50% more points when winning than non-dealers. However, if a non-dealer wins by draw, then the dealer must pay roughly 50% while non-dealers pay roughly 25% each. The winner of a hand collects any riichi bets on the table and additional points allowed by [[honba]].
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