Japanese mahjong: Difference between revisions

→‎End of a hand: Clean up and update
(→‎End of a hand: Clean up and update)
Line 139: Line 139:


===Winning a hand===
===Winning a hand===
Once again, a winning hand is composed of a ''tenpai'' hand, where the ''winning tile'' can be claimed by either discard (''ron'') or by draw (''tsumo''). This can also be attained by the dead-wall draw with the special ''tsumo'' of [[Mahjong_yaku#Yaku_worth_one_han|rinshan kaihou]] yaku. Two other special win claims can be attained by ''ron'' via [[Mahjong_yaku#Yaku_worth_one_han|chankan]]. One involves a waiting tile as an added ''kan'' on an open triplet; and the other may involve a ''closed kan'' for the [[Mahjong_yaku#Yakuman|Kokushi Musō]] yakuman. In either case of discard (''ron'') or by draw (''tsumo''), the win for a hand may be claimed. Declaring a ''tsumo'' win or ''ron'' is also called going mahjong. Winning also require a minimum of [[Mahjong yaku|one ''yaku'']].
Once again, a winning hand is composed of a ''tenpai'' hand, where the ''winning tile'' can be claimed by either discard (''ron'') or by draw (''tsumo''). This can also be attained by the dead-wall draw with the special ''tsumo'' of [[rinshan kaihou]] yaku. Two other special win claims can be attained by ''ron'' via [[Mahjong_yaku#Yaku_worth_one_han|chankan]]. One involves a waiting tile as an added ''kan'' on an open triplet; and the other may involve a ''closed kan'' for the [[Kokushi musou]] yakuman. In either case of discard (''ron'') or by draw (''tsumo''), the win for a hand may be claimed. Declaring a ''tsumo'' win or ''ron'' is also called going mahjong. Winning also require a minimum of one ''yaku''.


Winning hands are awarded points based on the difficulty and luck needed to form them. So, the appropriate amount of points are exchanged between players according to the tables in the [[Scoring_in_mahjong|scoring rules]] of the game. Naturally, the point exchanges are already handled by software and mahjong game sites. Even some automatic tables are capable of scoring calculations.
Winning hands are awarded points based on the difficulty and luck needed to form them. So, the appropriate amount of points are exchanged between players according to the tables in the [[Scoring|scoring rules]] of the game. Naturally, the point exchanges are already handled by software and mahjong game sites. Even some automatic tables are capable of scoring calculations.


Dealers receive roughly 50% more points when winning than non-dealers. However, if a non-dealer wins by draw (''tsumo''), then the dealer must pay roughly 50% while non-dealers pay roughly 25% each. The winner of a hand collects any ''rīchi'' bets on the table and additional points allowed by ''honba''.
Dealers receive roughly 50% more points when winning than non-dealers. However, if a non-dealer wins by draw (''tsumo''), then the dealer must pay roughly 50% while non-dealers pay roughly 25% each. The winner of a hand collects any ''rīchi'' bets on the table and additional points allowed by ''honba''.
Line 147: Line 147:
Depending on the rules, multiple winners are also possible. This event occurs when more than one player is waiting on the same tile(s), and the wins are claimed by discard (''ron''). This event is called a ''double ron'' or even ''triple ron''. Some rules may allow double, but not triple. In this case, the losing player must pay the winning players according to their respective hand values. Likewise, honba applies for both of them as well. Otherwise, some rules may apply the head bump rule, or ''atama''. In this case, only one of the players may claim the win over the other. The former winner may claim the win over the latter, or vice-versa depending on the rules agreed upon.
Depending on the rules, multiple winners are also possible. This event occurs when more than one player is waiting on the same tile(s), and the wins are claimed by discard (''ron''). This event is called a ''double ron'' or even ''triple ron''. Some rules may allow double, but not triple. In this case, the losing player must pay the winning players according to their respective hand values. Likewise, honba applies for both of them as well. Otherwise, some rules may apply the head bump rule, or ''atama''. In this case, only one of the players may claim the win over the other. The former winner may claim the win over the latter, or vice-versa depending on the rules agreed upon.


===Exhaustive draw===
===Ryuukyoku===
{{Main|Ryuukyoku}}
Also, known as ''Ryuukyoku'', the hand ends in a draw, after all the tiles from the wall are drawn, except for the 14 in the ''dead wall''. In this case, player(s) ''tenpai'' receive points from those in ''noten''. A hand in ''tenpai'' is one that needs just one more tile, either by draw (''tsumo'') or discard (''ron'') to win. However, that needed tile was never claimed. Nearly 40% of professional games go to an exhaustive draw due to players immediately dropping out of the race when a player declares ''riichi''.
Also, known as ''Ryuukyoku'', the hand ends in a draw, after all the tiles from the wall are drawn, except for the 14 in the ''dead wall''. In this case, player(s) ''tenpai'' receive points from those in ''noten''. A hand in ''tenpai'' is one that needs just one more tile, either by draw (''tsumo'') or discard (''ron'') to win. However, that needed tile was never claimed. Nearly 40% of professional games go to an exhaustive draw due to players immediately dropping out of the race when a player declares ''riichi''.


Examples of tenpai hands:
Examples of tenpai hands:


* {{Tile|3pin}}{{Tile|3pin}}{{Tile|4pin}}{{Tile|4pin}}{{Tile|5pin}}{{Tile|5pin}}{{Tile|4sou}}{{Tile|4sou}}{{Tile|4sou}}{{Tile|2wan}}{{Tile|3wan}}{{Tile|north}}{{Tile|north}} Waiting for: {{Tile|1wan}} or {{Tile|4wan}}
* {{#mjt:123p456m888s1155z}}


Examples of noten hands:
Examples of noten hands:


* {{Tile|6pin}}{{Tile|6pin}}{{Tile|6pin}}{{Tile|1wan}}{{Tile|3wan}}{{Tile|4wan}}{{Tile|chun}}{{Tile|9wan}}{{Tile|6sou}}{{Tile|7sou}}{{Tile|2sou}}{{Tile|3sou}}{{Tile|4sou}}
* {{#mjt:359p457m113s1277z}}


Point exchanges are as follows:
Point exchanges are as follows:
Line 167: Line 168:
No matter what, the total exchange of 3000 points are evenly split between among the ''tenpai'' players from the ''noten'' players. Any leftover ''rīchi'' bets on the table are placed near the counters until collected by the winner of a hand.
No matter what, the total exchange of 3000 points are evenly split between among the ''tenpai'' players from the ''noten'' players. Any leftover ''rīchi'' bets on the table are placed near the counters until collected by the winner of a hand.


If the dealer is not in tenpai, then the dealer indicator moves to the right; and that player becomes the new dealer. If the dealer is in tenpai, then the dealer indicator remains. For both cases, the count for [[Scoring_in_mahjong#Honba|honba]] increases by 1.
If the dealer is not in tenpai, then the dealer indicator moves to the right; and that player becomes the new dealer. If the dealer is in tenpai, then the dealer indicator remains. For both cases, the count for [[Scoring|honba]] increases by 1.


===Abortive draws===
===Tochuu ryuukoku===
A mahjong hand may end prematurely. In this event, no points are exchanged, and no penalties are enforced. Instead, the hand ends, and the tiles are reshuffled. The following are the ''abortive draws'':
{{main|Tochuu ryuukoku}}
*'''''Suufon Renta'''''. The first discard of each player is the same wind tile.
'''Tochuu ryuukoku''' is commonly referred to as the abortive draw.  A mahjong hand may end prematurely. In this event, no points are exchanged, and no penalties are enforced. Instead, the hand ends, and the tiles are reshuffled.  
*'''''Kyuushuu Kyuuhai'''''. A player's initial hand is composed of 9 honor or terminal tiles. A player may call this, and the tiles are reshuffled. However, this option is denied when a discard is called before the player's turn.
*'''''Suucha Riichi'''''. All four players call riichi, as the riichi discard of the 4th player is not a winning tile.
*'''''Suukaikan'''''. ''Kan'' is called four times by different players. If all four quads are called by one player, then play continues to give the player opportunity to score the yakuman, ''suu kansu''. This chance can end with a fifth quad is called.
*'''''Sanchahou'''''. Three players call ''ron'' on the same tile. In this case, no player wins the hand. Although, some allow this triple ron scenario to take place.
 
An abortive draw has not been shown in the Saki universe, but the rules have affected play.<ref>Saki manga, volume, hand 73. [[Yuuki Kataoka]] is given a choice between an abortive draw or breaking up her early ''tenpai'' hand. She chooses to continue the hand of play by holding onto an unwanted west wind tile.</ref>


===Chombo===
===Chombo===
The ''chombo'' is a penalty to the player, who performs specific illegal procedures. Other illegal procedures may be forgivable if done accidentally, like accidentally drawing a tile from a different part of the wall. However, things like cheating or winning without a yaku are more serious offenses. In the event of a ''chombo'', the player must play out a penalty of points to the amount of a ''[[Scoring_in_mahjong#Scoring_tables|mangan]]''.
{{main|Chombo}}
The ''chombo'' is a penalty to the player, who performs specific illegal procedures. Other illegal procedures may be forgivable if done accidentally, like accidentally drawing a tile from a different part of the wall. However, things like cheating or winning without a yaku are more serious offenses. In the event of a ''chombo'', the player must play out a penalty of points to the amount of a ''[[Scoring|mangan]]''.


The following offenses are subject to ''chombo'':
The following offenses are subject to ''chombo'':
9,929

edits