Japanese mahjong: Difference between revisions

→‎Melds: Update and cleanup
(→‎Melds: Update and cleanup)
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Finally, a hand is distinguishable between an '''open hand''' and '''closed hand'''. A closed hand composed of a player's hand, who had yet to make any claim on a discard. A hand in this state is fully concealed from the other players. In the event a player makes a claim on a discard, then the player's hand changes from a closed hand to an open hand. Usually, a player's hand value decreases in the event of an open hand, but this may not always be the case, especially for some ''yakuman'' hands. Japanese mahjong strategy centers on knowing when to appropriately make the above calls. Knowledge of the ''yaku'' plays a large part in this decision making process.
Finally, a hand is distinguishable between an '''open hand''' and '''closed hand'''. A closed hand composed of a player's hand, who had yet to make any claim on a discard. A hand in this state is fully concealed from the other players. In the event a player makes a claim on a discard, then the player's hand changes from a closed hand to an open hand. Usually, a player's hand value decreases in the event of an open hand, but this may not always be the case, especially for some ''yakuman'' hands. Japanese mahjong strategy centers on knowing when to appropriately make the above calls. Knowledge of the ''yaku'' plays a large part in this decision making process.


===Melds===
===Mentsu===
Complete mahjong hands are composed of melds. All individual melds must be composed of a single suit or type of mahjong tile. All melds, except quads, are composed of groups of 3 tiles.
{{main|Mentsu}}
Mentsu are the melds used to form mahjong hands. All individual melds must be composed of a single suit or type of mahjong tile. All melds, except kantsu, are composed of groups of 3 tiles.
 
*'''Consecutive same suit Sequences'''. Sequences must be in consecutive numbers per the following examples:
*'''Consecutive same suit Sequences'''. Sequences must be in consecutive numbers per the following examples:
**1-2-3 {{Tile|1wan}}{{Tile|2wan}}{{Tile|3wan}} '''OR''' {{Tile|1pin}}{{Tile|2pin}}{{Tile|3pin}}
**1-2-3 {{mjt:123m}} '''OR''' {{mjt:123p}}
**4-5-6 {{Tile|4wan}}{{Tile|5wan}}{{Tile|6wan}} '''OR''' {{Tile|4sou}}{{Tile|5sou}}{{Tile|6sou}}
**4-5-6 {{mjt:456p}} '''OR''' {{mjt:456s}}
 
*'''Same suit triplets'''. Triplets are three-of-a-kind. As such, the tiles must be of the same kind both in number and suit. Per examples:
*'''Same suit triplets'''. Triplets are three-of-a-kind. As such, the tiles must be of the same kind both in number and suit. Per examples:
**{{Tile|7sou}}{{Tile|7sou}}{{Tile|7sou}}
**{{mjt:111p}}
**{{Tile|chun}}{{Tile|chun}}{{Tile|chun}}
**{{mjt:333z}}
*'''Same suit quads'''. [[Kan|Quads]] are four-of-a-kind. However, in an actual sense, quads actually count as three-of-a-kind plus one, where players are actually awarded special privileges for possessing four of one type of tile.
 
*'''Same suit quads'''. [[Kan]] are four-of-a-kind. However, in an actual sense, quads actually count as three-of-a-kind plus one, where players are actually awarded special privileges for possessing four of one type of tile.


===Quads===
===Quads===
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