Japanese mahjong: Difference between revisions

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Depending on the rules, multiple winners are also possible for a hand. This event occurs when more than one player is waiting on the same tile(s), and the wins are both claimed by discard. This event is called a '''double ron''' or even '''triple ron'''. [[Rule variations|Some rules]] may allow double, but not triple. In this case, the losing player must pay the winning players according to their respective hand values. Likewise, honba applies for both of them as well. Otherwise, some rules may apply the head bump rule, or '''[[atamahane]]'''. In this case, only one of the players may claim the win over the other. The former winner may claim the win over the latter, or vice-versa depending on the rules agreed upon.
Depending on the rules, multiple winners are also possible for a hand. This event occurs when more than one player is waiting on the same tile(s), and the wins are both claimed by discard. This event is called a '''double ron''' or even '''triple ron'''. [[Rule variations|Some rules]] may allow double, but not triple. In this case, the losing player must pay the winning players according to their respective hand values. Likewise, honba applies for both of them as well. Otherwise, some rules may apply the head bump rule, or '''[[atamahane]]'''. In this case, only one of the players may claim the win over the other. The former winner may claim the win over the latter, or vice-versa depending on the rules agreed upon.
====Scoring====
{{main|Scoring}}
Winning hands are awarded points based on the difficulty and luck needed to form them. So, the appropriate amount of points are exchanged between players according to the tables in the [[Scoring|scoring rules]] of the game. Naturally, the point exchanges are already handled by software and mahjong game sites. Even some automatic tables are capable of scoring calculations.
Dealers receive roughly 50% more points when winning than non-dealers. However, if a non-dealer wins by draw (''tsumo''), then the dealer must pay roughly 50% while non-dealers pay roughly 25% each. The winner of a hand collects any ''rīchi'' bets on the table and additional points allowed by ''honba''.


===Exhaustive draw===
===Exhaustive draw===
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The '''chombo''' is a penalty to the player, who performs specific illegal procedures. Other illegal procedures may be forgivable if done accidentally, like accidentally drawing a tile from a different part of the wall. However, things like cheating or winning without a yaku are more serious offenses. In the event of a chombo, the player must play out a penalty of points to the amount of a [[Scoring|mangan]].  Otherwise, the rules to chombo may be [[Rule_variations#Chombo|modified]].
The '''chombo''' is a penalty to the player, who performs specific illegal procedures. Other illegal procedures may be forgivable if done accidentally, like accidentally drawing a tile from a different part of the wall. However, things like cheating or winning without a yaku are more serious offenses. In the event of a chombo, the player must play out a penalty of points to the amount of a [[Scoring|mangan]].  Otherwise, the rules to chombo may be [[Rule_variations#Chombo|modified]].
==Scoring==
{{main|Scoring}}
Winning hands are awarded points based on the difficulty and luck needed to form them. So, the appropriate amount of points are exchanged between players according to the tables in the [[Scoring|scoring rules]] of the game. Naturally, the point exchanges are already handled by software and mahjong game sites. Even some automatic tables are capable of scoring calculations.
Dealers receive roughly 50% more points when winning than non-dealers. However, if a non-dealer wins by draw (''tsumo''), then the dealer must pay roughly 50% while non-dealers pay roughly 25% each. The winner of a hand collects any ''rīchi'' bets on the table and additional points allowed by ''honba''.


==Game Rounds==
==Game Rounds==
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