Japanese mahjong scoring rules: Difference between revisions

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'''Han''' {{kana|飜}} is the main portion of scoring, as each [[yaku]] is assigned a value in terms of han.  Most of the yaku are valued at either 1 or 2, but the values, not counting yakuman hands, go as high as 6 han for a closed [[chinitsu]]. Some yaku are worth [[Kuisagari|one fewer han when open]], and some cannot be scored with an open hand, but many yaku are not scored the same regardless of whether the hand is open or closed.
'''Han''' {{kana|飜}} is the main portion of scoring, as each [[yaku]] is assigned a value in terms of han.  Most of the yaku are valued at either 1 or 2, but the values, not counting yakuman hands, go as high as 6 han for a closed [[chinitsu]]. Some yaku are worth [[Kuisagari|one fewer han when open]], and some cannot be scored with an open hand, but many yaku are not scored the same regardless of whether the hand is open or closed.


A hand's han value is calculated by summing together the han values of its yaku, plus the han for each [[dora]] tile in the hand. Dora are ordinarily worth 1 han each, but a tile that is dora multiple times is worth correspondingly more han.
Afterwards, the [[dora]] are counted.  Each [[dora]] tile in the hand counts as additional han. Dora are ordinarily worth 1 han each.  Additional dora indicators may increase that value.


In addition [[List of yaku|to knowing the yaku]], players are encouraged to know their han values.  This gives them greater awareness on potential point values of the hand.  This knowledge may help aiding in various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]].
In addition [[List of yaku|to knowing the yaku]], players are encouraged to know their han values.  This gives them greater awareness on potential point values of the hand.  This knowledge may help aiding in various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]].
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