Japanese mahjong scoring rules: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
m (old link was outdated and redirected to some spam stuff, updated link to a currently functioning site)
mNo edit summary
(2 intermediate revisions by 2 users not shown)
Line 4: Line 4:
Under usual rules, above 4 han, the score is capped. Fu become irrelevant and the hand is scored based solely on the han value. Since there are not a large number of possible hand values below 5 han, a [[scoring table]] is usually used, rather than calculating the values directly.
Under usual rules, above 4 han, the score is capped. Fu become irrelevant and the hand is scored based solely on the han value. Since there are not a large number of possible hand values below 5 han, a [[scoring table]] is usually used, rather than calculating the values directly.


By default, most games start players at 25,000 points, with the goal of scoring at least 30,000 to declare victory for the points leader.  Both of these values are easily varied, and tournament play in particular often starts with 30,000 points.
By default, most games start players at 25,000 points, with the goal of scoring at least 30,000 to declare victory for the points leader.  Both of these values are easily varied.  Any game can set the start and target scores to any desired but workable numbers.  Tournament play in particular often starts with 30,000 points.


Under the rarely-used [[aotenjou]] rules, there is no scoring cap, and every hand is evaluated for fu and han, regardless of value. This can result in absurdly high hand values.
Under the rarely-used [[aotenjou]] rules, there is no scoring cap, and every hand is evaluated for fu and han, regardless of value. This can result in absurdly high hand values.
Line 14: Line 14:
'''Han''' {{kana|飜}} is the main portion of scoring, as each [[yaku]] is assigned a value in terms of han.  Most of the yaku are valued at either 1 or 2, but the values, not counting yakuman hands, go as high as 6 han for a closed [[chinitsu]]. Some yaku are worth [[Kuisagari|one fewer han when open]], and some cannot be scored with an open hand, but many yaku are not scored the same regardless of whether the hand is open or closed.
'''Han''' {{kana|飜}} is the main portion of scoring, as each [[yaku]] is assigned a value in terms of han.  Most of the yaku are valued at either 1 or 2, but the values, not counting yakuman hands, go as high as 6 han for a closed [[chinitsu]]. Some yaku are worth [[Kuisagari|one fewer han when open]], and some cannot be scored with an open hand, but many yaku are not scored the same regardless of whether the hand is open or closed.


A hand's han value is calculated by summing together the han values of its yaku, plus the han for each [[dora]] tile in the hand. Dora are ordinarily worth 1 han each, but a tile that is dora multiple times is worth correspondingly more han.
Afterwards, the [[dora]] are counted.  Each [[dora]] tile in the hand counts as additional han. Dora are ordinarily worth 1 han each.  Additional dora indicators may increase that value.


In addition [[List of yaku|to knowing the yaku]], players are encouraged to know their han values.  This gives them greater awareness on potential point values of the hand.  This knowledge may help aiding in various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]].
In addition [[List of yaku|to knowing the yaku]], players are encouraged to know their han values.  This gives them greater awareness on potential point values of the hand.  This knowledge may help aiding in various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]].
Line 38: Line 38:
## If double yakuman are used, a double yakuman scores 16,000 points.
## If double yakuman are used, a double yakuman scores 16,000 points.
## If multiple yakuman are used, and multiple single and/or double yakuman are completed, their values are added together.
## If multiple yakuman are used, and multiple single and/or double yakuman are completed, their values are added together.
# Otherwise, determine the hand's valid [[yaku]]. Be sure not to count [[Yaku compatibility|invalid combinations]] such as [[chanta]] + [[junchan]].
# Otherwise, determine all of the hand's valid [[yaku]].
## Some [[Yaku compatibility|yaku combinations]] such as [[chanta]] + [[junchan]] are not compatible with each other.
# Count the han based on the yaku.
# Count the han based on the yaku.
# Count any number of dora to the han count.
# Count any number of dora to the han count.
9,927

edits

Navigation menu