Japanese mahjong scoring rules: Difference between revisions

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[[Japanese mahjong]] features a very complex scoring system. Every mahjong hand has a value in terms of ''han'' and ''fu'' associated with them. The combination of ''han'' and ''fu'' then corresponds to values indicated from the scoring table, and/or the two numbers of ''han'' and ''fu'' factor into an equation, by which the scoring table is derived.
[[Image:Scoring Table.png|right|350px]]
[[Japanese mahjong]] features a very complex scoring system. Nearly every mahjong hand has a value in terms of '''han''' and '''fu''', which are plugged into an [[#Calculating basic points|equation]] to derive the hand's points. Alternatively, a [[scoring table]] can be used to find a hand's point value directly.
 
Generally, a game starts players with 25,000 points, with the goal of scoring at least 30,000 by the end for first place to declare victory. Both of these values can be changed; tournament play in particular often starts with 30,000 points.
 
== Scoring factors ==
 
=== Han ===
 
'''Han''' {{kana|飜}} is the main portion of scoring. Each [[yaku]] is assigned a value in terms of han: most are valued at 1-2, going up to 6 han for closed [[chinitsu]]. Some yaku are worth -1 han with an open hand, and others cannot be scored at all with an open hand. Also, each [[dora]] in the hand grants +1 han. A hand's yaku and dora are added up to produce a total han value.
 
Players are encouraged to know yaku, their han values, and how much points a given hand is worth. This knowledge may help with various game decisions, particularly when [[Riichi strategy|calling riichi]] or [[Betaori|abandoning the hand]].
 
As a general rule, for every +1 han, the hand roughly doubles in value until reaching 4 han. There is a "[[mangan|cap]]" at 2000 base points (5 han; 4 han 40+ fu); a hand that scores this much is called a [[mangan]] hand. Once reaching mangan, fu no longer matters for points, and han is reduced in value.
 
=== Fu ===
{{main|Fu}}
 
'''Fu''' {{kana|符}} (''pronounced as foo'') takes the hand composition into consideration in terms of [[mentsu|tile groups]], [[machi|wait patterns]] and/or win method.
 
Every hand begins with a default of 20 fu. Any extra sources of fu are added, and then rounded up to the next multiple of 10. The exception is with [[chiitoitsu]] yaku, which is fixed to 25 fu (and not rounded).
 
Fu does not impact scoring for hands that have at least 5 han.
 
=== Yakuman ===
{{main|Yakuman}}
 
The highest-scoring combinations are the yakuman patterns. A hand completing a yakuman is not scored for han and fu, but depending on the rules, it may be possible to combine multiple yakuman for an even larger hand.
 
== Scoring procedure ==
 
=== Calculating basic points ===


==Scoring procedure==
To determine the point value of a hand, the following procedure is used:
To determine the point value of a hand, the following procedure is used:
# If the hand is a [[List of yaku|yakuman]], then look up the 13 han values according to dealer or non-dealer numbers
# If the hand is a [[List of yaku|yakuman]], then the hand scores 8,000 basic points.
# Determine the hand's valid [[yaku]]
## If double yakuman are used, a double yakuman scores 16,000 basic points. If multiple (>2) yakuman are used, points are multiplied accordingly.
# Count the han based on the yaku
# Otherwise, determine all of the hand's valid [[yaku]] and determine the amount of [[dora]]. Count the number of han from these sources.
# Count any number of dora to the han count
## Some [[Yaku compatibility|yaku combinations]] such as [[chanta]] + [[junchan]] are not compatible with each other.
# If the han count is more than 5, counting fu is no longer necessary
# If the han count is 5 or more, then counting fu is no longer necessary. The hand is scored according to its han value:
# If the han count is 4 or less, then count fu
## 5 han: mangan hand worth 2,000 base points.
# After determining the number of han and/or fu, refer to the scoring table
## 6-7 han: haneman hand worth 3,000 base points.
## 8-10 han: baiman hand worth 4,000 base points.
## 11-12 han: sanbaiman hand worth 6,000 base points.
# If the han count is 4 or less, then count fu.
## If the hand is not [[chiitoitsu|seven pairs]], round the fu up to the nearest 10.
# To get the base points, plug in the equation <code>fu × 2<sup>(2 + han)</sup></code>
# If playing with [[kiriage mangan]], round a 1,920-point hand up to a 2,000-point mangan.
# In any case, if the base points value would be above 2,000 for a hand with 4 or fewer han, it is instead a 2,000-point mangan.


For any who prefer to use the equation, the base point calculation is based on the following equation:
=== Payment multipliers ===


: '''Basic points = fu × 2<sup>(2 + han)</sup>'''
After determining the basic points, multiply based on the status as dealer and no-dealer as well as the win by ron or tsumo.


After determining the basic points, factor based on the status as dealer and no-dealer as well as the win by ron or tsumo.
*When a non-dealer wins by tsumo, the player is paid 1 × basic points by the other non-dealers, and 2 × basic points by the dealer.
*When a non-dealer wins by ron, the discarding player pays the winner 4 × basic points.
*When the dealer goes out by tsumo, the player is paid 2 × basic points from all other players.
*When the dealer goes out by ron, the discarding player pays the winner 6 × basic points.
 
Each value to be paid is rounded up to the nearest 100.
 
The numbers for a ron payment are obtained by having the ronned player pay every other players points. Because rounding is done after this reassignment of points, it is sometimes the case that a win by tsumo is worth a few hundred more points than a win by ron.


*When a non-dealer wins by tsumo, the player earns 1 × basic points from the other non-dealers. The dealer in this case pays 2 × basic points.
=== Honba ===
*When a non-dealer wins by ron, the discarding player pays the winner 4 × basic points.
{{main|Honba}}
*When the dealer goes out by tsumo, the dealer scores 2 × basic points from all players.
 
*When the dealer goes out by ron, the dealer earns 6 × basic points from the responsible non-dealer.
In addition to the points for the hand, the winner is paid a small sum of points based on the number of honba counters on the table. Thus, as a hand is [[renchan|repeated]], its value goes up slowly.
 
=== Oyakaburi ===
'''Oyakaburi''' 「親かぶり」 is when a non-dealer player wins by tsumo, causing the dealer to pay more than non-dealer players. This term usually refers to high value tsumos, which can cause the dealer to drop down placement.
 
== Scoring Table ==
{{Main|Scoring table}}
 
Since the han and fu equation is always the same, it is possible to use a scoring table to score the hand. Simply calculate the hand's han and fu, then find the values on the table. See [[scoring table]] for the actual table.
 
For details on how to memorize scoring, see [[score table memorization]].
 
== End game score ==
{{main|Final scores}}
 
At the end of the game, the raw points are used to calculate the end game score. These are the two or three digit +/- numbers used to reflect a player's score. For example:
*A player ends the game with 40,000 points.
*The starting value of 25,000 points is subtracted, leaving +15,000 points.
*To make the values easier to read, 15,000 is divided by 1,000, for a value of +15.0 points.
*This +15 value may be affected by [[uma]] (a bonus/penalty for placing 1st/2nd/etc.).
 
== Aotenjou ==
{{main|Aotenjou}}


==Scoring table==
[[Aotenjou]] is a rarely played variant which removes the [[mangan]] limit. Under aotenjou:
<!--may use a template for this-->
*Each han doubles the hand value without limit. E.g., a 5 han 30 fu hand is 8000 in standard rules, and 15360 in aotenjou.
{{Score table horizontal}}
*Fu matters even for hands with 5 or more han.
*Yakuman are scored as 13-han yaku.


==External links==
==External links==
[[Category:Game rules]]
{{jpwiki|麻雀の得点計算}}
* [http://mahjong.onevis.net/ Online hand scoring calculator]
* [https://scoringtrainer.konbamwa.net/ Hand scoring trainer]
 
[[Category:Scoring]]
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