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'''Jikaze''' {{kana|自風}} are the seat wind designations for each player.  At all times, every player is designated as [[Kazehai|East, South, West, or North]] {{kana|東、 南、 西、 北}}.  For memorization, the winds are referred in that order counterclockwise.  The same wind order applies to [[dora]].  By rule, East is always the dealer, while South is to the right.  West is across, and North is to the left relative of the dealer.  Likewise, player turns follow the regular wind order, although the order may be disrupted by calls of [[naki|pon]] or [[kan]].  The call for [[naki|chii]] does not disrupt the turn order.
'''Jikaze''' {{kana|自風}} are the seat wind designations for each player.  At all times, every player is designated as [[Kazehai|East, South, West, or North]] {{kana|東、 南、 西、 北}}.  For memorization, the winds are referred in that order counterclockwise.  The same wind order applies to [[dora]].  By rule, East is always the dealer, while South is to the right.  West is across, and North is to the left relative of the dealer.  Likewise, player turns follow the regular wind order, although the order may be disrupted by calls of [[naki|pon]] or [[kan]].  The call for [[naki|chii]] does not disrupt the turn order.


No player retains the same wind position throughout the game, unless the game happens to end before a wind rotation occurs.  During the [[hanchan|course of the game]], the dealer seat rotates among the four players.  So, naturally, the designation for East also rotates with the dealer position.  Likewise, the designations for the other winds rotate in a similar fashion.  At all times, the counterclockwise order remains the same: East, South, West, and North.
No player retains the same wind position throughout the game, unless the game happens to end before a wind rotation occurs.  During the [[hanchan|course of the game]], the dealer seat rotates among the four players.  So, naturally, the designation for East also rotates with the dealer position.  Likewise, the designations for the other winds rotate in a similar fashion.  At all times, the counterclockwise order remains the same: '''East, South, West, and North'''.


== Oya ==
At all times, the player sitting at East is noted as the '''[[oya]]''', or dealer.


Players seated East is designated as the '''oya''' {{kana|親}} or the dealer.  The dealer seat has some benefits:
== Initial wind order ==
 
At the [[Japanese_mahjong_setup#Dealer_order|very beginning of the game]], players are initially assigned the wind seating.  Here, players can note the order at which they can attain the dealer position.  A number of methods can be used for the initial wind designationsPlayers have the discretion to choose the preferred method.
* If the dealer wins the hand, the wind seating does not rotate.
* If the dealer is [[tenpai]] at [[ryuukyoku]] (exhaustive draw), the wind seating does not rotate.
* The dealer's hand value is worth exactly or approximately 50% more than that of non-dealer hands.
* The dealer is always the first to grab four dealt tiles.
* The dealer always draws first and begins the hand.
 
The dealer is only disadvantaged, when non-dealer players win by [[tsumo]]In this case, the dealer plays exactly or approximately double that of the non-dealers.
 
=== Advantages ===
Ideally, players greatly benefit by retaining the dealer position, in order to maximize point gains.  Often, games may be won or lost regarding the dealer position.
 
Naturally, other players may force wind rotation by winning the hand themselvesYet, at times, it may be beneficial for the dealer to simply concede the dealer position.  Ideally, the dealer would prefer to let the wind seating rotate either when other players win points off of each other directly (by ron), other players win by tsumo using cheap hands, or being noten at ryuukyoku to minimize point losses.
 
[[Rule_variations#Agari|Variation]] on the rotation rule may be applied depending on the requirement. Sometimes, the rule setting may require the dealer to win the hand, instead of merely achieving tenpai at ryuukyokuThis is to increase the pressure on the dealer to win hands.  This also prevents the dealer from elongating the game by attaining additional hands by being tenpai at ryuukyoku.


== Yakuhai ==
== Yakuhai ==
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Players who collect corresponding wind tiles to their wind seat gains possesses [[yaku|1-yaku]], and in turn, [[scoring|1-han]].  If a player's wind also corresponds with the round wind, then collection of their own wind is double, or worth 2-han.  Commonly, the round wind is limited to either [[Hanchan|East]] or [[Hanchan|South]].  Some games may extend into the [[West round]].
Players who collect corresponding wind tiles to their wind seat gains possesses [[yaku|1-yaku]], and in turn, [[scoring|1-han]].  If a player's wind also corresponds with the round wind, then collection of their own wind is double, or worth 2-han.  Commonly, the round wind is limited to either [[Hanchan|East]] or [[Hanchan|South]].  Some games may extend into the [[West round]].
== Orientation relative to self ==
In addition to wind designations, three terms are used to designate other players relative to oneself.  They are:
* '''Shimocha''' {{kana|下家}}, or player to the right
* '''Toimen''' {{kana|対面}}, or player across
* '''Kamicha''' {{kana|上家}}, or player to the left
These designations do not necessarily take into account of wind position, which changes in relation to each other.  As the wind designations change, the relative position to oneself does not.


== External links ==
== External links ==

Latest revision as of 20:30, 26 September 2017

東 3 局 西家
23100 点
北家
24000 点
南家
24000 点
東家
27900 点
1
1

Jikaze 「自風」 are the seat wind designations for each player. At all times, every player is designated as East, South, West, or North 「東、 南、 西、 北」. For memorization, the winds are referred in that order counterclockwise. The same wind order applies to dora. By rule, East is always the dealer, while South is to the right. West is across, and North is to the left relative of the dealer. Likewise, player turns follow the regular wind order, although the order may be disrupted by calls of pon or kan. The call for chii does not disrupt the turn order.

No player retains the same wind position throughout the game, unless the game happens to end before a wind rotation occurs. During the course of the game, the dealer seat rotates among the four players. So, naturally, the designation for East also rotates with the dealer position. Likewise, the designations for the other winds rotate in a similar fashion. At all times, the counterclockwise order remains the same: East, South, West, and North.

At all times, the player sitting at East is noted as the oya, or dealer.

Initial wind order

At the very beginning of the game, players are initially assigned the wind seating. Here, players can note the order at which they can attain the dealer position. A number of methods can be used for the initial wind designations. Players have the discretion to choose the preferred method.

Yakuhai

Players who collect corresponding wind tiles to their wind seat gains possesses 1-yaku, and in turn, 1-han. If a player's wind also corresponds with the round wind, then collection of their own wind is double, or worth 2-han. Commonly, the round wind is limited to either East or South. Some games may extend into the West round.

Orientation relative to self

In addition to wind designations, three terms are used to designate other players relative to oneself. They are:

  • Shimocha 「下家」, or player to the right
  • Toimen 「対面」, or player across
  • Kamicha 「上家」, or player to the left

These designations do not necessarily take into account of wind position, which changes in relation to each other. As the wind designations change, the relative position to oneself does not.

External links