Jikaze: Difference between revisions

17 bytes added ,  7 February 2014
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| northscore  = 24000
| northscore  = 24000
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'''Jikaze''' {{kana|自風}} are the seat wind designations for each player.  At all times, every player is designated as [[Kazehai|East, South, West, or North]] {{kana|東、 南、 西、 北}}.  For memorization, the winds are referred in that order.  By rule, East is always the dealer, while South is to the right.  West is across, and North is to the left relative of the dealer.  Likewise, player turns follow the regular wind order, although the order may be disrupted by calls of [[naki|pon]] or [[kan]].  The call for [[naki|chii]] does not disrupt the turn order.
'''Jikaze''' {{kana|自風}} are the seat wind designations for each player.  At all times, every player is designated as [[Kazehai|East, South, West, or North]] {{kana|東、 南、 西、 北}}.  For memorization, the winds are referred in that order counterclockwise.  By rule, East is always the dealer, while South is to the right.  West is across, and North is to the left relative of the dealer.  Likewise, player turns follow the regular wind order, although the order may be disrupted by calls of [[naki|pon]] or [[kan]].  The call for [[naki|chii]] does not disrupt the turn order.


During the course of the game, the dealer seat rotates among the four players.  So, naturally, the designation for East also rotates with the dealer position.  Likewise, the designations for the other winds rotate in a similar fashion.  At all times, the order remains the same: East, South, West, and North.
During the course of the game, the dealer seat rotates among the four players.  So, naturally, the designation for East also rotates with the dealer position.  Likewise, the designations for the other winds rotate in a similar fashion.  At all times, the order remains the same: East, South, West, and North.
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=== Renchan ===
=== Renchan ===


'''Renchan are''' additional hands, by which the wind seating do not rotate.  Overall, wind rotation is dependent on the hand status of the current dealer, or East seat.  In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one.  For each honba, the hand value for any player is increased by 300 points.  Ideally, players greatly benefit by retaining the dealer position, in order to maximize point gains.  Often, games may be won or lost in this manner.
'''Renchan''' are additional hands, by which the wind seating do not rotate.  Overall, wind rotation is dependent on the hand status of the current dealer, or East seat.  In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one.  For each honba, the hand value for any player is increased by 300 points.  Ideally, players greatly benefit by retaining the dealer position, in order to maximize point gains.  Often, games may be won or lost in this manner.


Naturally, other players may force wind rotation by winning the hand themselves.  Yet, at times, it may be beneficial for the dealer to simply concede the dealer position.  Ideally, the dealer would prefer to let the wind seating rotate either when other players win points off of each other directly (by ron), other players win by tsumo using cheap hands, or being noten at ryuukyoku to minimize point losses.
Naturally, other players may force wind rotation by winning the hand themselves.  Yet, at times, it may be beneficial for the dealer to simply concede the dealer position.  Ideally, the dealer would prefer to let the wind seating rotate either when other players win points off of each other directly (by ron), other players win by tsumo using cheap hands, or being noten at ryuukyoku to minimize point losses.
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