List of special rooms in Mahjong Soul: Difference between revisions

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<div style="float:right; margin:0 0 1em 1em;">__TOC__</div>
<div style="float:right; margin:0 0 1em 1em;">__TOC__</div>
== Current Rooms ==
The special rooms can be accessed by clicking Tournament Match. As of March 2024, the following rooms are available:
*[[#Tournament|Tournament Lobby]]
*A weekly rotation room - this changes every week.
*[[#Bloodshed Skirmish|Bloodshed Skirmish]]
*[[#Battle of Asura|Battle of Asura]]
*[[#Casual Room|Casual Room]]
In addition, [[#Battle of Darkness|Battle of Darkness]] is available only through Friendly Match (it cannot be accessed through random matchmaking).
== Casual Room ==
'''Casual Room''' {{kana|交流の間}} <small style="color:#999;">(''Kouryuu no ma'')</small> is the unranked lobby. The rules are identical to the ranked rooms, but no coppers are spent, no rank points are gained/lost, and no progress towards Casual Chest / bond points are made. Unlike Friendly Match, this room lets you match up with random players (with Friendly Match, you must find players or use AI). Casual Room is a permanent fixture to the game.
== Event Room ==
'''Event Room''' {{kana|特別対局}} <small style="color:#999;">(''Tokubetsu taikyoku'')</small> is a room for event purposes. Despite its name, there's nothing special at all to the room: it follows the regular settings of 4P-East gameplay.


== Melee Room ==
== Melee Room ==
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{{Majsoul/Yaku_table/Melee_room}}
{{Majsoul/Yaku_table/Melee_room}}


== Casual Room ==
== Tournament ==
'''Casual Room''' {{kana|交流の間}} <small style="color:#999;">(''Kouryuu no ma'')</small> provides a casual gameplay, without requiring creating a friendly room and find sufficient players manually. The ruleset is identical to normal gameplay. There is no rank change or copper payment, but you cannot gain bond points or chest rewards.
The '''tournament lobby''' is a permanent fixture in the game. Users have the ability to pay 60 Jade to create tournament lobbies. They may apply special rule customizations for their desired tournament or otherwise utilize default rule settings. A number of clubs, individuals, and Yostar itself have hosted tournaments.


Casual Room is long-term available.
== Chaotic Wall Break ==
'''Chaotic Wall Break''' {{kana|龍の割目}} <small style="color:#999;">(''Ryuu no wareme'')</small> is a special room with three dora indicators revealed in advance, as well as applying a special, altered [[wareme]] rule. The maximum amount of dora remains at 5 (not counting uradora), so only the first two kans reveal dora indicators.
 
One player is designated as the wareme. The payment to and from the wareme player is doubled (excluding honba and riichi bets). Due to the lack of physical wall position, the game determines the wareme player in a different way. In each round, one random player get a wareme marker. This switches randomly every five turns. The same player can be chosen when the marker switches.


== DoraDorara ==
== DoraDorara ==
'''DoraDorara''' {{kana|ドラさんモード}} <small style="color:#999;">(''Dorasan moudo'')</small> is a special room with 3 dora indicators revealed in advance. The maximum amount of dora still remains at 5 (plus the 5 uradora), so only the first two kans reveal dora indicators.
'''DoraDorara''' {{kana|ドラさんモード}} <small style="color:#999;">(''Dorasan moudo'')</small> is a special room with 3 dora indicators revealed in advance. The maximum amount of dora remains at 5 (not counting uradora), so only the first two kans reveal dora indicators.


== Chaotic Wall Break ==
== Duel of Divination ==
'''Chaotic Wall Break''' {{kana|龍の割目}} <small style="color:#999;">(''Ryuu no wareme'')</small> is a special room with three dora indicators revealed in advance, as well as applying a special [[wareme]] rule. The dora work in the same way as in [[#DoraDorara]].
'''Duel of Divination''' is a special room. Except for the dealer's first draw, whenever a player draws a tile, they get a choice of one of three options. Other players may see these options. Once an option is picked, the other two options persist until they are picked.


One player is designated as the wareme. The payment to and from the wareme player is doubled (excluding honba and riichi bets). Due to the lack of physical wall position, the game determines the wareme player in a different way. In each round, one random player get a wareme marker. This switches randomly every five turns. The same player can be chosen when the marker switches.
[[Tenhou]], [[chiihou]], [[double riichi]], and [[ippatsu]] work as normal, even when drawing from option tiles. If three or fewer tiles are in the live wall, no more option tiles appear, and kan is forbidden.


== Open Hand Match ==
== Open Hand Match ==
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== Path of Trial ==
== Path of Trial ==
'''Path of Trial''' {{kana|試練の道}} <small style="color:#999;">(''Shiren no michi'')</small> provides a gameplay with ruleset identical to Ranked Rooms. Instead of ranking, player's goal is to complete several missions in a mission card, and try to accomplish mission cards as much as possible. Each card is restricted to be finished in at most 5 matches. An internal ranking is available, ordered by Trial Level.  By completing more cards, player's level gets promoted, along with enchanced difficulty of missions.
'''Path of Trial''' {{kana|試練の道}} <small style="color:#999;">(''Shiren no michi'')</small> provides gameplay with a ruleset identical to Ranked Rooms. However, instead of ranking, the goal is to complete mission cards. Each mission card gives multiple missions, which must be finished in at most 5 matches to complete the card. By completing more cards, the player's Trial Level is increased, and the missions increase in difficulty. Players are ranked by level.


Types of mission are listed as follows:
Types of mission are listed as follows:
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* Complete ____ matches without dealing into others
* Complete ____ matches without dealing into others
* Win ____ hands in Mangan/Haneman/Baiman or above
* Win ____ hands in Mangan/Haneman/Baiman or above
The first season ran from 7/24/2020 - 10/24/2020. There have been no future seasons since.


== Battle of Asura ==
== Battle of Asura ==
'''Battle of Asura''' {{kana|修羅の戦}} <small style="color:#999;">(''Shura no sen'')</small> is a special mode with two major changes:
'''Battle of Asura''' {{kana|修羅の戦}} <small style="color:#999;">(''Shura no sen'')</small> is a special mode with two major changes:
*The charleston - at the start of the hand, players must select 3 tiles of their choice to exchange with another opponent.
*The charleston: at the start of the hand, players must select 3 tiles of their choice to exchange with another opponent.
*Resumed play - after a player wins a hand, the round does not end. It only ends when three players have won, tiles are drawn into [[ryuukyoku]], or when a player falls into a negative score. Players that win can no longer draw tiles or lose points.
*Resumed play: after a player wins a hand, the round does not end. It only ends when three players have won, tiles are drawn into [[ryuukyoku]], or when a player falls into a negative score. Players that win are out of the game - they no longer draw tiles or lose points.
**The point system works like [[sanma]]. If at least one player has won the hand, wins by tsumo are reduced in value. A win by ron always receives full points.
**The point system works like [[sanma]]. If at least one player has won the hand, wins by tsumo are reduced in value. A win by ron always receives full points.


== Bloodshed Skirmish ==
== Bloodshed Skirmish ==
'''Bloodshed Skirmish''' {{kana|赤血の戦}} <small style="color:#999;">(''Sekketsu no sen'')</small> applies the gameplay of Sichuan Bloody Rules: ''Battle to the Bloody End'' (血战到底). The ruleset and the scoring system are completely different from riichi mahjong. Unlike riichi, offense is heavily preferred, and many defensive strats are no longer useful (some even punished with a heavy penalty).
'''Bloodshed Skirmish''' {{kana|赤血の戦}} <small style="color:#999;">(''Sekketsu no sen'')</small> applies the gameplay of Sichuan Bloody Rules: ''Battle to the Bloody End'' (血战到底). The ruleset and the scoring system are completely different from riichi mahjong. Unlike riichi, offense is heavily preferred, and many defensive strats are no longer useful (some even punished with a heavy penalty).


=== Gameplay ===
=== Gameplay ===
*Each match has only four rounds.
*Each match has only four rounds.
*Instead of seat winds rotating towards each player, the dealership is determined by who won the previous round. The first winner becomes east, the second winner becomes south, and so on. If no player wins, the seats are kept. There is no score bonus for being the dealer.
*There is no score bonus for being the dealer. Instead of dealership rotating, the first player who won the previous round becomes dealer. If nobody won, the seats are kept.  
*Honor tiles are not used, meaning only suited tiles are available, including 108 tiles in total.  
*Honor tiles are not used, meaning only suited tiles are available, for a total of 108 tiles.
*Each player is forced to exclude a suit ('''Voided Suit''' {{kana|[https://ja.wikipedia.org/wiki/絶一門 絶一門]}} <small style="color:#999;">(''Zetsuichimon'')</small>), thus making a valid hand with at most two suits. Failing to do so leads to a heavy penalty in exhaustive draw.
*At the start of the game, each player is forced to exclude a suit ('''Voided Suit''' {{kana|[https://ja.wikipedia.org/wiki/絶一門 絶一門]}} <small style="color:#999;">(''Zetsuichimon'')</small>), thus making a valid hand with at most two suits. Failing to do so leads to a heavy penalty in exhaustive draw.
*The call of [[chii]] is not allowed.
*The call of [[chii]] is not allowed.
*There is no [[furiten]], [[dora]], or [[dead wall]] <small style="color:#999;">(''wanpai'')</small> tiles.
*Like most non-riichi versions of mahjong, there is no [[furiten]], [[dora]], or [[dead wall]] <small style="color:#999;">(''wanpai'')</small> tiles. Also, the scoring system and yaku are much different than riichi.
*The scoring system and yaku are much different than riichi mahjong (see below for details).


A complete round is processed as follows:
A complete round is processed as follows:
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=== Scoring ===
=== Scoring ===
The score of a hand is only determined by han value and if it won via [[tsumo]].
The score of a hand is only determined by han value, if it won via [[tsumo]], and # of players left.


A hand's base score as follows:
A hand's base score as follows:
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*: Formula: <code>TsumoPoints = (Score + 1000) * CurrentPlayers</code>
*: Formula: <code>TsumoPoints = (Score + 1000) * CurrentPlayers</code>


In brief, tsumo is worth much more than ron. Also, there is no bonus for being the dealer.
In brief, when there is more than one opponent left, tsumo is worth much more than ron. Also, there is no bonus for being the dealer.


'''Kan:'''
'''Kan:'''
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* Concealed kan <small style="color:#999;">(''Ankan'')</small>: Each non-winner pays 2,000 points towards kan-claimer.
* Concealed kan <small style="color:#999;">(''Ankan'')</small>: Each non-winner pays 2,000 points towards kan-claimer.


However, if the round ends by exhaustive draw, and a kan-declaring payer is not tenpai, any kan payments are refunded. If a kan player is holding an excluded suit, the kan payment is also refunded.
However, if the round ends by exhaustive draw, and a kan-declaring payer is not tenpai, any kan payments are refunded. If a kan player is holding an excluded suit at exhaustive draw, the kan payment is also refunded.


=== Yaku list ===
=== Yaku list ===
There are two types of yakus.
There are two types of yakus.


Base yakus are the main yaku. Only one of them can be chosen for each hand, with their han value as high as possible. These yaku cannot be stacked together, neither can a player score them with more han by combining base yaku together.
Base yakus are the main yaku. Only one of these yaku can be scored per hand (the highest one is always used). Base yaku can usually be combined, but this is done by scoring a separate "combined yaku". For example, if a hand could score both Full Flush (3 han) and All Triplets (2 han), it does not actually score either of those yaku. It is instead scored as Pure Triplets (4 han).


Bonus yakus are additional. They can be stacked arbitrarily as long as the condition is satisfied. Usually those are occasional yakus aside from Root. However, if some bonus yaku can be always guaranteed by the base yaku, these bonus yaku will be deducted when counting.
Bonus yakus are additional. They can be stacked arbitrarily as long as the condition is satisfied. Usually those are occasional yakus aside from Root. However, if some bonus yaku can be always guaranteed by the base yaku, these bonus yaku will be deducted when counting.
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==== Base yaku ====
==== Base yaku ====
* (1 han) '''Yakuless Win''' {{kana|無番和}} <small style="color:#999;">(''Uufanhou'')</small>:
* (1 han) '''Yakuless Win''' {{kana|無番和}} <small style="color:#999;">(''Uufanhou'')</small>:
*: As described, neither of other yaku is satisfied.
*: A hand with no other yaku gains this by default.
*: This can be treated as satisfying the minimum winning condition: Voided Suit.
*: This can be treated as satisfying the minimum winning condition: Voided Suit.
* (2 han) '''All triplets''' {{kana|対々和}} <small style="color:#999;">(''Toitoi'')</small>:
* (2 han) '''All triplets''' {{kana|対々和}} <small style="color:#999;">(''Toitoi'')</small>:
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* (3 han) '''Single Wait after 4 Triplets''' {{kana|金勾釣}} <small style="color:#999;">(''Kinkoutyao'')</small>:
* (3 han) '''Single Wait after 4 Triplets''' {{kana|金勾釣}} <small style="color:#999;">(''Kinkoutyao'')</small>:
*: All four sets are melded, waiting on a single tile.
*: All four sets are melded, waiting on a single tile.
* (4 han) '''2/5/8 Triplets''' {{kana|将対}} <small style="color:#999;">(''Jantoi'')</small>:
*: ''All Triplets'' hand with all tiles made by 2, 5, or 8.
* (6 han) '''Blessing of Heaven''' {{kana|天和}} <small style="color:#999;">(''Tenhou'')</small>:
*: Winning a hand by Tsumo as a dealer in the first turn with the first draw.
* (6 han) '''Blessing of Earth''' {{kana|地和}} <small style="color:#999;">(''Chiihou'')</small>:
*: Winning a hand by Tsumo as a non-dealer in the first turn before any tiles are called.
* (6 han) '''Four Quads''' {{kana|十八羅漢}} <small style="color:#999;">(''Juuhachi Rakan'')</small>:
*: Calling kan for 4 times.
*: Root counting is not applied.
'''Base Yaku that are combinations of other yaku'''
* (4 han) '''Pure Triplets''' {{kana|清対}} <small style="color:#999;">(''Chintoi'')</small>:
* (4 han) '''Pure Triplets''' {{kana|清対}} <small style="color:#999;">(''Chintoi'')</small>:
*: ''Full Flush'' with ''All Triplets''.
*: ''Full Flush'' with ''All Triplets''.
* (4 han) '''2/5/8 Triplets''' {{kana|将対}} <small style="color:#999;">(''Jantoi'')</small>:
*: ''All Triplets'' hand with all tiles made by 2, 5, or 8.
* (4 han) '''Seven Pairs with One Duplicate''' {{kana|龍七対}} <small style="color:#999;">(''Ronchiitoi'')</small>:
* (4 han) '''Seven Pairs with One Duplicate''' {{kana|龍七対}} <small style="color:#999;">(''Ronchiitoi'')</small>:
*: ''Seven Pairs'' hand with two pairs identical.
*: ''Seven Pairs'' hand with two pairs identical.
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* (5 han) '''Pure Single Wait after 4 Triplets''' {{kana|清金勾釣}} <small style="color:#999;">(''Chin Kinkoutyao'')</small>:
* (5 han) '''Pure Single Wait after 4 Triplets''' {{kana|清金勾釣}} <small style="color:#999;">(''Chin Kinkoutyao'')</small>:
*: ''Full Flush'' with ''Single Wait after 4 Triplets''.
*: ''Full Flush'' with ''Single Wait after 4 Triplets''.
* (6 han) '''Blessing of Heaven''' {{kana|天和}} <small style="color:#999;">(''Tenhou'')</small>:
*: Winning a hand by Tsumo as a dealer in the first turn with the first draw.
* (6 han) '''Blessing of Earth''' {{kana|地和}} <small style="color:#999;">(''Chiihou'')</small>:
*: Winning a hand by Tsumo as a non-dealer in the first turn before any tiles are called.
* (6 han) '''Pure Seven Pairs with One Duplicate''' {{kana|清龍七対}} <small style="color:#999;">(''Chin Ronchiitoi'')</small>:
* (6 han) '''Pure Seven Pairs with One Duplicate''' {{kana|清龍七対}} <small style="color:#999;">(''Chin Ronchiitoi'')</small>:
*: ''Full Flush'' with ''Seven Pairs with One Duplicate''.
*: ''Full Flush'' with ''Seven Pairs with One Duplicate''.
*: Also decreases one root from total root amount.
*: Also decreases one root from total root amount.
* (6 han) '''Four Quads''' {{kana|十八羅漢}} <small style="color:#999;">(''Juuhachi Rakan'')</small>:
*: Calling kan for 4 times.
*: Root counting is not applied.
* (6 han) '''Pure Four Quads''' {{kana|清十八羅漢}} <small style="color:#999;">(''Chin Juuhachi Rakan'')</small>:
* (6 han) '''Pure Four Quads''' {{kana|清十八羅漢}} <small style="color:#999;">(''Chin Juuhachi Rakan'')</small>:
*: ''Full Flush'' with ''Four Quads''.
*: ''Full Flush'' with ''Four Quads''.
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*: Winning by the tile drawn from dead wall <small style="color:#999;">(''rinshanpai'')</small> right after declaring a kan.
*: Winning by the tile drawn from dead wall <small style="color:#999;">(''rinshanpai'')</small> right after declaring a kan.
* (1 han) '''Dealing into Win after Kan''' {{kana|嶺上放銃}} <small style="color:#999;">(''Rinshan Houjuu'')</small>:
* (1 han) '''Dealing into Win after Kan''' {{kana|嶺上放銃}} <small style="color:#999;">(''Rinshan Houjuu'')</small>:
*: Winning by the discards from other players who just called a kan.
*: Winning by the discard from another player who just called a kan.
* (1 han) '''Robbing a Kan''' {{kana|槍槓}} <small style="color:#999;">(''Chankan'')</small>:
* (1 han) '''Robbing a Kan''' {{kana|槍槓}} <small style="color:#999;">(''Chankan'')</small>:
*: Winning by the tile from other player's added kan <small style="color:#999;">(''kakan'')</small>.
*: Winning by the tile from other player's added kan <small style="color:#999;">(''kakan'')</small>.
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==== Memorizing base yaku ====
==== Memorizing base yaku ====
Overall, base yaku can be classified under several variants. The following rules can help to memorize the list by decomposing the yaku.
The most important yaku to know are [[chinitsu|Full Flush]], [[toitoi|All Triplets]], [[chiitoitsu|Seven Pairs]], and Root (four of the same tile in hand, in any arrangement).
 
The following rules can help to memorize the entire list by decomposing the yaku.
* Flushing: Full Flush version values +2 han compared to their based version.
* Flushing: Full Flush version values +2 han compared to their based version.
* Triplet-based: All Triplets values 2 han → with +1 han for All Melded → maximum 6 han for All Quads.
* Triplet-based: All Triplets values 2 han → with +1 han for All Melded → maximum 6 han for All Quads.
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Failing to achieve those conditions will lead to a heavy penalty.
Failing to achieve those conditions will lead to a heavy penalty.
* Not-ready <small style="color:#999;">(''noten'')</small>: Pays for the ''highest'' possible score <small style="color:#999;">(''takame'')</small> towards ready players, as if they already dealed into others in game (occasional yakus won't be counted, of course).  
* Not-ready <small style="color:#999;">(''noten'')</small>: Pays for the ''highest'' possible score <small style="color:#999;">(''takame'')</small> towards ready players, as if they already dealed into them in game (occasional yakus won't be counted, of course).  
* Pied: Pay all non-winning opponents, including those who are not-ready. In addition, the payment is set a minimum of 4 han.
* Pied (having tiles of a voided suit): Pay all non-winning opponents, including those who are not-ready. All players are paid a minimum of 4 han (8000 points), unless a ready player's hand would be worth more than that (in which case they are paid their hand's worth).


=== Strategy ===
=== Strategy ===
SBR is much more offensive than riichi mahjong. With such high noten penalties, it is always recommended to try to keep tenpai (or at least, advance towards it). If you give up tenpai, you'll just have to pay it back at the exhaustive draw. Trying to hold a tile from the excluded suit is always risky and almost never recommended. Due to those reasons, and because [[furiten]] is not enabled, defense is much weaker than usual.
SBR is much more offensive than riichi mahjong. With such high noten penalties, it is always recommended to try to keep tenpai / advance towards tenpai. If you give up going for tenpai, you'll just have to pay it back at the exhaustive draw. Trying to hold a tile from the excluded suit is especially risky and almost never recommended. Due to these penalties, the lack of [[furiten]], and lack of riichi calls, traditional defense is much weaker. Probably the best to play "defensive" is to win fast with cheap hands.


There is no score penalty towards opening your hand. Therefore, triplets are more powerful, and [[shanpon]] waits become more common.
There is no score penalty towards opening your hand. Therefore, triplets are more powerful, and [[shanpon]] waits become more common (remember that chii is disabled). Triplets also get the benefit of enabling kan, which increases score through both kan payments and root.


A hand using sequences rarely scores yaku. The only yaku that allow sequences are chinitsu, junchan, root, and the other bonus yaku.
A hand using sequences rarely scores yaku. The only yaku that allow sequences are chinitsu, junchan, root, and the other bonus yaku. Still, keeping sequences will let your hand develop faster, thus allowing you to escape payment from others. Plus, even a yakuless tsumo is worth 6000 points if nobody has won yet.
 
== Event Room ==
'''Event Room''' {{kana|特別対局}} <small style="color:#999;">(''Tokubetsu taikyoku'')</small> is a room for event purpose.  Despite its name, there's nothing special at all to the room: it follows every regular settings of 4P-East gameplay, requiring standard payment identical to Silver Room, as well as progress of opening Casual Chest / Ichihime's Gift Box.


== Battle of Clairvoyance ==
== Battle of Clairvoyance ==
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The first four tiles that each player draws are fortune tiles:
The first four tiles that each player draws are fortune tiles:
*They are revealed to all players.
*They are revealed to all players.
*On a win, for each fortune tile in hand, the hand's score increases by x(fortune_tiles + 1). This equates to x5 with four tiles, x4 with three tiles, x3 with two tiles, and x2 with one tile. This does not affect points from riichi bets or honba.
*On a win, for each fortune tile in hand, the hand's score is multiplied by x(fortune_tiles + 1). This equates to x5 with four tiles, x4 with three tiles, x3 with two tiles, and x2 with one tile. This does not affect points from riichi bets or honba.
*When calling a tile, the fortune tile is always used for the meld first.
*When calling a tile, the fortune tile is always used for the meld first.
*Once discarded, a fortune tile becomes a regular tile.
*Once discarded, a fortune tile becomes a regular tile.


== Battle of Incantation ==
== Battle of Incantation ==
'''Battle of Incantation''' is a special room introduced with the collab with [[wikipedia:Fate/kaleid liner Prisma Illya|Fate/kaleid liner Prisma Illya]]. The rules are the same as regular 4P mahjong, except with the addition of Azure Bonus and Crimson Bonus.
'''Battle of Incantation''' is a special room introduced with the collab with [[wikipedia:Fate/kaleid liner Prisma Illya|Fate/kaleid liner Prisma Illya]]. The rules are the same as regular 4P mahjong, except with the addition of Azure Bonus and Crimson Bonus.


*Azure Bonus is gained for each consecutive tedashi discard (discarding a tile other than the one you drew) in the pond. The bonus is equal to 1 han for 3 discards, 2 han for 6 discards, 3 han for 9 discards, 5 han for 12 discards, 12 han for 18 discards.
*Azure Bonus is gained for each consecutive tedashi discard (discarding a tile other than the one you drew) in the pond. The bonus is equal to 1 han for 3 discards, 2 han for 6 discards, 3 han for 9 discards, 5 han for 12 discards, 12 han for 18 discards.
*Crimson Bonus is gained for each consecutive tsumogiri discard (discarding the tile you drew) in the pond. The bonus is equal to 1 han for 3 discards, 2 han for 5 discards, 3 han for ? discards, 5 han for ? discards, 12 han for 12 discards.
*Crimson Bonus is gained for each consecutive tsumogiri discard (discarding the tile you drew) in the pond. The bonus is equal to 1 han for 3 discards, 2 han for 5 discards, 3 han for 7 discards, 5 han for 9 discards, 12 han for 12 discards.
 
A hand can score both the Azure Bonus and the Crimson Bonus at the same time. Note that bonuses consider the amount of consecutive tiles ''in the pond''. Therefore, an opponent [[naki|calling]] a discard means that the called tile won't count towards either bonus.  


A hand can score both the Azure Bonus and the Crimson Bonus. Notethat bonuses consider the amount of consecutive tiles ''in the pond''. Therefore, an opponent [[naki|calling]] a discard means that tile won't count towards either bonus. Also, the tedashi/tsumogiri discards have to be consecutive, so 2 tedashi -> 1 tsumogiri -> 1 tedanshi does not grant Azure Bonus 1.
In this mode, tedashi discards are marked in the normal color, and tsumogiri discards are greyed out (as with replays).


== Tournament ==
== Soul Punch ==
The '''tournament lobby''' is a permanent fixture in the game. Users have the ability to pay 60 Jade to create tournament lobbies. They may apply special rule customizations for their desired tournament or otherwise utilize default rule settings. A number of clubs, individuals, and Yostar itself have hosted tournaments.
'''Soul Punch''' is a special room introduced with the collab with [[wikipedia:Blue Archive|Blue Archive]]. The rules are the same as regular 4P mahjong, except with a few changes to [[riichi]].
*Riichi is a 2 han yaku, and double riichi is 3 han.
*When declaring riichi, the player gains the "Soul Punch" status, which lets them immediately draw and discard tiles for up to 6 turns in a row. Any of those 6 tiles can be called like usual, including [[ron]]. When the player wins from any of these 6 draws, [[ippatsu]] is scored.
**When the riichi declaration tile or any of the discarded tiles are [[naki|called]], Soul Punch is immediately cancelled.
**After declaring closed [[kan]], the rinshan draw counts as one of the 6 draws, unless you have 0 draws remaining.
*When a player [[ron|deals in]] after riichi, or deals in with the riichi declaration tile, they have to pay an extra +2 han (displayed as "Weak"). No penalty for opponent [[tsumo]].


== References ==
== References ==
695

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