List of special rooms in Mahjong Soul: Difference between revisions

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*There is no score bonus for being the dealer. Instead of dealership rotating, the first player who won the previous round becomes dealer. If nobody won, the seats are kept.  
*There is no score bonus for being the dealer. Instead of dealership rotating, the first player who won the previous round becomes dealer. If nobody won, the seats are kept.  
*Honor tiles are not used, meaning only suited tiles are available, for a total of 108 tiles.
*Honor tiles are not used, meaning only suited tiles are available, for a total of 108 tiles.
*Each player is forced to exclude a suit ('''Voided Suit''' {{kana|[https://ja.wikipedia.org/wiki/絶一門 絶一門]}} <small style="color:#999;">(''Zetsuichimon'')</small>), thus making a valid hand with at most two suits. Failing to do so leads to a heavy penalty in exhaustive draw.
*At the start of the game, each player is forced to exclude a suit ('''Voided Suit''' {{kana|[https://ja.wikipedia.org/wiki/絶一門 絶一門]}} <small style="color:#999;">(''Zetsuichimon'')</small>), thus making a valid hand with at most two suits. Failing to do so leads to a heavy penalty in exhaustive draw.
*The call of [[chii]] is not allowed.
*The call of [[chii]] is not allowed.
*Like most non-riichi versions of mahjong, there is no [[furiten]], [[dora]], or [[dead wall]] <small style="color:#999;">(''wanpai'')</small> tiles. Also, the scoring system and yaku are much different than riichi.
*Like most non-riichi versions of mahjong, there is no [[furiten]], [[dora]], or [[dead wall]] <small style="color:#999;">(''wanpai'')</small> tiles. Also, the scoring system and yaku are much different than riichi.
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* Concealed kan <small style="color:#999;">(''Ankan'')</small>: Each non-winner pays 2,000 points towards kan-claimer.
* Concealed kan <small style="color:#999;">(''Ankan'')</small>: Each non-winner pays 2,000 points towards kan-claimer.


However, if the round ends by exhaustive draw, and a kan-declaring payer is not tenpai, any kan payments are refunded. If a kan player is holding an excluded suit, the kan payment is also refunded.
However, if the round ends by exhaustive draw, and a kan-declaring payer is not tenpai, any kan payments are refunded. If a kan player is holding an excluded suit at exhaustive draw, the kan payment is also refunded.


=== Yaku list ===
=== Yaku list ===
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Failing to achieve those conditions will lead to a heavy penalty.
Failing to achieve those conditions will lead to a heavy penalty.
* Not-ready <small style="color:#999;">(''noten'')</small>: Pays for the ''highest'' possible score <small style="color:#999;">(''takame'')</small> towards ready players, as if they already dealed into them in game (occasional yakus won't be counted, of course).  
* Not-ready <small style="color:#999;">(''noten'')</small>: Pays for the ''highest'' possible score <small style="color:#999;">(''takame'')</small> towards ready players, as if they already dealed into them in game (occasional yakus won't be counted, of course).  
* Pied (having tiles of a voided suit): Pay all non-winning opponents, including those who are not-ready. All players are paid a minimum of 4 han (8000 points), unless a ready player's hand would be worth more than that.
* Pied (having tiles of a voided suit): Pay all non-winning opponents, including those who are not-ready. All players are paid a minimum of 4 han (8000 points), unless a ready player's hand would be worth more than that (in which case they are paid their hand's worth).


=== Strategy ===
=== Strategy ===
SBR is much more offensive than riichi mahjong. With such high noten penalties, it is always recommended to try to keep tenpai / advance towards tenpai. If you give up going for tenpai, you'll just have to pay it back at the exhaustive draw. Trying to hold a tile from the excluded suit is especially risky and almost never recommended. Due to these penalties, the lack of [[furiten]], and lack of riichi calls, traditional defense is much weaker. Probably the best to play "defensive" is to win fast with cheap hands.
SBR is much more offensive than riichi mahjong. With such high noten penalties, it is always recommended to try to keep tenpai / advance towards tenpai. If you give up going for tenpai, you'll just have to pay it back at the exhaustive draw. Trying to hold a tile from the excluded suit is especially risky and almost never recommended. Due to these penalties, the lack of [[furiten]], and lack of riichi calls, traditional defense is much weaker. Probably the best to play "defensive" is to win fast with cheap hands.


There is no score penalty towards opening your hand. Therefore, triplets are more powerful, and [[shanpon]] waits become more common. Triplets also get the benefit of enabling kan, which increases score through both kan payments and root.
There is no score penalty towards opening your hand. Therefore, triplets are more powerful, and [[shanpon]] waits become more common (remember that chii is disabled). Triplets also get the benefit of enabling kan, which increases score through both kan payments and root.


A hand using sequences rarely scores yaku. The only yaku that allow sequences are chinitsu, junchan, root, and the other bonus yaku. Still, keeping sequences will let your hand develop faster, thus allowing you to escape payment from others. Plus, even a yakuless tsumo is worth 6000 points if nobody has won yet.
A hand using sequences rarely scores yaku. The only yaku that allow sequences are chinitsu, junchan, root, and the other bonus yaku. Still, keeping sequences will let your hand develop faster, thus allowing you to escape payment from others. Plus, even a yakuless tsumo is worth 6000 points if nobody has won yet.
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