List of terminology by alphabetical order: Difference between revisions

From Japanese Mahjong Wiki
Jump to navigation Jump to search
No edit summary
(Utlilizing Template:Term list)
Line 1: Line 1:
Naturally, the featured game is Japanese mahjong.  Therefore, a multitude number of Japanese terminology are used.  The following list includes the Japanese terminology, English equivalent, and the terminology usage.
Naturally, the featured game is Japanese mahjong.  Therefore, a multitude number of Japanese terminology are used.  The following list includes the Japanese terminology, English equivalent, and the terminology usage.


{| class="wikitable" width="100%"
{| class="wikitable sortable" width="100%"
!Japanese
!Japanese
!Kanji
!English
!English
!Explanation
!Explanation
|-
{{term list
|aotenjou
|Romaji=Aotenjou
|no capping
|Kanji=
|A rare rule which eliminates the score cappings ''mangan'', ''haneman'', etc., and scores all hands as (fu * 4 * 2^han).
|English=No capping
|-
|Explanation=A rare rule which eliminates the score cappings ''mangan'', ''haneman'', etc., and scores all hands as (fu * 4 * 2^han).
|atozuke
}}
|after-attach
{{term list
|''Main article: [[Atozuke]].'' Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of ''sakizuke''.
|Romaji=Atozuke
|-
|Kanji=
|anjun
|English=After-attach
|concealed sequence
|Explanation=Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of ''sakizuke''.
|Three self-drawn consecutive tiles of the same suit, used as one of the four melds in a regular hand. An open sequence would be a ''minjun'', the general term for a sequence is ''shuntsu''.
}}
|-
|ankan
|concealed kan
|Four self-drawn identical tiles set aside as a ''[[Kan|kantsu]]''. Declaring an ''ankan'' does not open the hand if it was previously closed.
|-
|ankou
|concealed triplet
|Three self-drawn identical tiles, used as one of the four melds in a regular hand. Compare with the yaku names ''[[san ankou]]'' and ''[[suu ankou]]''. An open triplet would be a ''minkou'', and the general term for any triplet is ''koutsu''.
|-
|ari
|in effect
|States that the preceding rule is used, as in ''akadora ari'' for playing with red fives. Opposite of ''nashi''.
|-
|minjun
|open sequence
|An open ''shuntsu'', i.e., a sequence of three consecutive tiles, formed by calling ''chii'' on the previously missing tile. A concealed ''shuntsu'' would be an ''anjun''.
|-
|nashi
|invalid
|States that the preceding rule is not in effect, as in ''kuikae nashi'' for disallowing players to call a tile and immediately discard another tile which would have also completed the called meld.
|-
|shuntsu
|sequence
|Three consecutive tiles of the same suit, used as one of the four melds in a regular hand. ''Chii'' is used to call a tile to complete a ''shuntsu'' and set it aside as a ''minjun'', i.e., an open ''shuntsu''. A concealed ''shuntsu'' is an ''anjun''.
|-
|}
|}
<!--Remaining text entries brought to Kyuu's sandbox-->

Revision as of 05:39, 2 August 2013

Naturally, the featured game is Japanese mahjong. Therefore, a multitude number of Japanese terminology are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage.

Japanese Kanji English Explanation
Aotenjou

「」
No capping

A rare rule which eliminates the score cappings mangan, haneman, etc., and scores all hands as (fu * 4 * 2^han).
Atozuke

「」
After-attach

Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of sakizuke.