Mahjong strategy: Difference between revisions

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The game complexity of [[Japanese mahjong]] bears an equally complex set of tactics and strategies to consider.  While luck is an element of the game, strategy is required to minimize the effects of luck.
The game complexity of [[Japanese mahjong]] bears an equally complex set of tactics and strategies to consider.  While luck is an element of the game, strategy is required to minimize the effects of luck.  Ultimately, it is up to the player to pick and choose tiles to attain the best result possible.


== Atozuke ==
== Atozuke ==
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With each hand, every player is dealt with a starting hand.  Looking at the tiles, it is up to each player to determine the best choice of tiles to attain [[tenpai]] quickly.  If possible, a player can take the start hand and speculate, which yaku is the best fit.
With each hand, every player is dealt with a starting hand.  Looking at the tiles, it is up to each player to determine the best choice of tiles to attain [[tenpai]] quickly.  If possible, a player can take the start hand and speculate, which yaku is the best fit.
== Tenpai ==
{{main|Machi|Tenpai}}
Naturally, every player must be able to recognize a hand at [[tenpai]].  Likewise, waiting tiles must also be identified in order to not miss them, whenever they are drawn or discarded.  Even so, players have an array of [[machi|waiting patterns]] to choose from in order to accomplish a winning hand.  Furthermore, players may find themselves choosing one waiting pattern or another.


== External links ==
== External links ==
[[Category:Strategy]]
[[Category:Strategy]]

Revision as of 22:07, 28 August 2014

The game complexity of Japanese mahjong bears an equally complex set of tactics and strategies to consider. While luck is an element of the game, strategy is required to minimize the effects of luck. Ultimately, it is up to the player to pick and choose tiles to attain the best result possible.

Atozuke


Defense

A number of defensive strategies can be employed to minimize point losses. If anything, many game outcomes are mostly decided by direct point losses.

Digital vs occult

Despite the variations methods to play the game, play styles can be summed up under two general categories: digital and occult.

Riichi

Often, players may find themselves utilizing riichi or abstaining from riichi. This decision often rests on the point standings, the current hand and round, and the hand's value.

Starting hands

With each hand, every player is dealt with a starting hand. Looking at the tiles, it is up to each player to determine the best choice of tiles to attain tenpai quickly. If possible, a player can take the start hand and speculate, which yaku is the best fit.

Tenpai

Naturally, every player must be able to recognize a hand at tenpai. Likewise, waiting tiles must also be identified in order to not miss them, whenever they are drawn or discarded. Even so, players have an array of waiting patterns to choose from in order to accomplish a winning hand. Furthermore, players may find themselves choosing one waiting pattern or another.

External links