Mahjong strategy: Difference between revisions

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{{main|Defense}}
{{main|Defense}}


A number of defensive strategies can be employed to minimize point losses.  If anything, many game outcomes are mostly decided by [[ron|direct point losses]].
A number of defensive strategies can be employed to minimize point losses.  If anything, many game outcomes are mostly decided by [[ron|direct point losses]].  Therefore, players make it a point to avoid or at least minimize playing into other player's hands.


== Digital vs occult ==
== Digital vs occult ==
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== Riichi ==
== Riichi ==
{{main|Riichi}}
{{main|Riichi strategy}}


Often, players may find themselves utilizing riichi or abstaining from riichi.  This decision often rests on the point standings, the [[kyoku|current hand]] and [[Jikaze|round]], and the hand's value.
Often, players may find themselves utilizing riichi or abstaining from riichi.  With riichi being a discretionary yaku, players must evaluate the risk-reward aspect of this play.  This decision often rests on the point standings, the [[kyoku|current hand]] and [[Jikaze|round]], and the hand's value.


== Starting hands ==
== Starting hands ==
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=== Open vs closed ===
=== Open vs closed ===
{{main|Takame and yasume|Shanten}}
{{main|Shanten|Takame and yasume}}


A common question pertaining a hand considers opening vs keeping the hand closed.
A common question pertaining a hand considers opening vs keeping the hand closed.  A few factors stem into this decision.  Some yaku and yakuman require closed hands.  The rest do not.  Naturally, it is up to the player to know, which fall under these two categories.  After that, the decision becomes considers necessity.  Among the "open allowable" yaku, some [[Kuisagari|decrease in value]] as an open hand.  Here, the player must consider the affordability of an open hand.  On top of that, the point differences may require players to utilize riichi; or else, the hand does not make up a point deficit.  Finally, hand development speed is the issue.  Regardless of hand value, the hand must win first in order to count at all.  Sometimes, the best option here is to open the hand in order to improve attaining tenpai.


=== Yaku ===
=== Yaku ===
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If possible, a player can take the start hand and speculate, which yaku is the best fit.  However, a player may not necessarily target a yaku.  At times, achieving tenpai is sufficiently enough, particularly when points are at a premium.
If possible, a player can take the start hand and speculate, which yaku is the best fit.  However, a player may not necessarily target a yaku.  At times, achieving tenpai is sufficiently enough, particularly when points are at a premium.
=== Tile efficiency ===
{{main|Tile efficiency}}
For each hand, a player has a limited number of turns to draw and/or claim tiles.  Therefore, a player must make tile discard and retention choices, that best achieve tenpai as quickly and as efficiently as possible.


== Tenpai ==
== Tenpai ==
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== External links ==
== External links ==
* [http://justanotherjapanesemahjongblog.blogspot.com/ Just Another Japanese Mahjong Blog]
: Translated strategy material from various Japanese sources.
[[Category:Strategy]]
[[Category:Strategy]]


* [http://justanotherjapanesemahjongblog.blogspot.com/ Just Another Japanese Mahjong Blog]
{{Navbox strategy}}
: Translated strategy material from various Japanese sources.
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