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== Riichi == | == Riichi == | ||
{{main|Riichi}} | {{main|Riichi strategy}} | ||
Often, players may find themselves utilizing riichi or abstaining from riichi. With riichi being a discretionary yaku, players must evaluate the risk-reward aspect of this play. This decision often rests on the point standings, the [[kyoku|current hand]] and [[Jikaze|round]], and the hand's value. | Often, players may find themselves utilizing riichi or abstaining from riichi. With riichi being a discretionary yaku, players must evaluate the risk-reward aspect of this play. This decision often rests on the point standings, the [[kyoku|current hand]] and [[Jikaze|round]], and the hand's value. | ||
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If possible, a player can take the start hand and speculate, which yaku is the best fit. However, a player may not necessarily target a yaku. At times, achieving tenpai is sufficiently enough, particularly when points are at a premium. | If possible, a player can take the start hand and speculate, which yaku is the best fit. However, a player may not necessarily target a yaku. At times, achieving tenpai is sufficiently enough, particularly when points are at a premium. | ||
=== Tile efficiency === | |||
{{main|Tile efficiency}} | |||
For each hand, a player has a limited number of turns to draw and/or claim tiles. Therefore, a player must make tile discard and retention choices, that best achieve tenpai as quickly and as efficiently as possible. | |||
== Tenpai == | == Tenpai == |