Mahjong strategy: Difference between revisions

Jump to navigation Jump to search
 
(3 intermediate revisions by the same user not shown)
Line 12: Line 12:


== Riichi ==
== Riichi ==
{{main|Riichi}}
{{main|Riichi strategy}}


Often, players may find themselves utilizing riichi or abstaining from riichi.  With riichi being a discretionary yaku, players must evaluate the risk-reward aspect of this play.  This decision often rests on the point standings, the [[kyoku|current hand]] and [[Jikaze|round]], and the hand's value.
Often, players may find themselves utilizing riichi or abstaining from riichi.  With riichi being a discretionary yaku, players must evaluate the risk-reward aspect of this play.  This decision often rests on the point standings, the [[kyoku|current hand]] and [[Jikaze|round]], and the hand's value.
Line 30: Line 30:


If possible, a player can take the start hand and speculate, which yaku is the best fit.  However, a player may not necessarily target a yaku.  At times, achieving tenpai is sufficiently enough, particularly when points are at a premium.
If possible, a player can take the start hand and speculate, which yaku is the best fit.  However, a player may not necessarily target a yaku.  At times, achieving tenpai is sufficiently enough, particularly when points are at a premium.
=== Tile efficiency ===
{{main|Tile efficiency}}
For each hand, a player has a limited number of turns to draw and/or claim tiles.  Therefore, a player must make tile discard and retention choices, that best achieve tenpai as quickly and as efficiently as possible.


== Tenpai ==
== Tenpai ==
9,927

edits

Navigation menu