Naki strategy: Difference between revisions

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Once a hand reaches 4 han, every han afterwards is reduced in value. So if a hand has 4+ guaranteed han after opening, it's often best to call. At this point, the extra speed from calling is often worth the drop from value.
Once a hand reaches 4 han, every han afterwards is reduced in value. So if a hand has 4+ guaranteed han after opening, it's often best to call. At this point, the extra speed from calling is often worth the drop from value.


When a hand is cheap, the opposite effect can occur. If a hand would be 1 han (riichi-only) when closed, or 1 han when opened, going open is often better. This mostly happens with [[yakuhai]] pairs - keeping the pair ruins [[tanyao]] and [[pinfu]], and pon lets you get 1 han from the yakuhai triplet. While riichi can give extra score with ippatsu, uradora, and/or [[mentsumo]], the extra speed from an open hand tends to outweigh the score bonuses.
When a hand is cheap, the opposite effect can occur. If a hand would be 1 han (riichi-only) when closed, or 1 han when opened, going open is often better. This mostly happens with [[yakuhai]] pairs - keeping the pair ruins [[tanyao]] and [[pinfu]], but pon lets you get 1 han from the yakuhai triplet. Even when considering the score bonuses from riichi (ippatsu, uradora, [[mentsumo]]), an open hand's increased speed is often better than the chance for extra points.


===Point standings===
===Point standings===
692

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