Occult mahjong: Difference between revisions

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'''Occult mahjong''', or '''flow mahjong''', is a school of thought that focuses on luck and the "flow" of luck. For example, an occult style of thought believes that the luck from one hand carries over, or "flows", onto the next.
'''Occult mahjong''', or '''flow mahjong''', is a school of thought that focuses on luck, superstition, and the "flow" of luck. For example, an occult style of thought believes that the luck from one hand carries over, or "flows", onto the next.


The converse of occult mahjong is dubbed '''digital mahjong''' or "scientific mahjong". A digital mindset focuses on probability and statistics.
The converse of occult mahjong is dubbed '''digital mahjong''' or "scientific mahjong". A digital mindset focuses on probability and statistics.
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The use of the term "occult" can be seen as pejorative - saying "occult" dismisses the entire thing as bogus. It's true that there were many silly superstitions, such as "calling discards to shift the tile luck to you". However, there are a few takeaways that can prove useful when playing.
The use of the term "occult" can be seen as pejorative - saying "occult" dismisses the entire thing as bogus. It's true that there were many silly superstitions, such as "calling discards to shift the tile luck to you". However, there are a few takeaways that can prove useful when playing.


More specifically, it can help to '''read players and/or the room's atmosphere'''. It is possible to gain information by knowing players' habits, behaviors, and/or subconscious cues.
More specifically, it can be useful to '''read players''' (and sometimes, the room's atmosphere). It is possible to gain information by knowing players' habits, behaviors, and/or subconscious cues.
*For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful.  
*For a more obvious example, if you know a player tends to discard [[hatsu]] after [[haku]]/[[chun]], then that is useful.  
*Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand.
*Emotions can be read, just like in poker. Players could be visibly excited/anxious when they have a big hand and show it through the behavior, or annoyed when they have a bad hand.
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