704
edits
(better word the page (especially the shortcut section)) |
mNo edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
==Oka and Uma== | ==Oka and Uma== | ||
After the game ends, oka and uma are applied | After the game ends, oka and uma are applied. | ||
===Oka=== | ===Oka=== | ||
Line 14: | Line 14: | ||
The '''uma''' {{kana|ウマ}} is a set bonus/penalty for ending the game at a certain placement. The typical point spread uses the format of {{uma|+A|+B|-B|-A}}, where 1st place receives A, 2nd receives B, 3rd loses B, and 4th loses A. | The '''uma''' {{kana|ウマ}} is a set bonus/penalty for ending the game at a certain placement. The typical point spread uses the format of {{uma|+A|+B|-B|-A}}, where 1st place receives A, 2nd receives B, 3rd loses B, and 4th loses A. | ||
The uma does not have to be symmetric. For example, uma can be set to {{uma|+30|-5|-10|-15}} or {{uma|+ | The uma does not have to be symmetric. For example, uma can be set to {{uma|+30|-5|-10|-15}} or {{uma|+15|-5|-5|-5}}. Uma usually adds up to 0, but technically does not have to. Modifications may be used to make the conditions easier or harder, namely in tournament settings. | ||
==Procedure== | ==Procedure== | ||
Line 25: | Line 25: | ||
# Round to the nearest integer. A result of 0.5 is rounded down, not up. | # Round to the nearest integer. A result of 0.5 is rounded down, not up. | ||
# Apply the ''uma'' spread. | # Apply the ''uma'' spread. | ||
# If, due to rounding, the sum of all four does not equal to zero, then the winner's score is adjusted to produce a zero sum. This adjustment is usually +/- 1 at most. (Note: the loser's score may be adjusted instead.) | # If, due to rounding, the sum of all four does not equal to zero, then the winner's score is adjusted to produce a zero sum. This adjustment is usually +/- 1 at most. (Note: in some rules, the loser's score may be adjusted instead.) | ||
Formula: | Formula: | ||
Line 31: | Line 31: | ||
End score = ((Raw points + Oka - Target)/1000) + Uma | End score = ((Raw points + Oka - Target)/1000) + Uma | ||
===Shortcut== | ===Shortcut=== | ||
For a given value of | For a given value of oka and uma, the overall change between raw score and final score will be the same. Therefore, by finding the net change from oka/uma once, you can skip having to do the entire process over and over. | ||
#Before playing, calculate <code>Final Score - (raw score / 1000)</code> for each place. | |||
# | #Before playing, calculate <code>Final Score - (raw score / 1000)</code> for each place. Use dummy numbers for raw score. | ||
#After finishing the game, find the raw score, round it to the nearest 1,000 (rounding 500 down), then divide by 1,000. | |||
#Use the calculated values from #1 to quickly determine final scores. | #Use the calculated values from #1 to quickly determine final scores. | ||
Line 54: | Line 55: | ||
}} | }} | ||
This means, for these oka/uma settings, 1st place final score is equal to <code>(raw score/1000) + 10</code>, 2nd place final score is equal to <code>(raw score/1000) - 20</code>, and so on. | This means, for these oka/uma settings, 1st place final score is equal to <code>(rounded raw score/1000) + 10</code>, 2nd place final score is equal to <code>(rounded raw score/1000) - 20</code>, and so on. In other words: instead of having to calculate oka and uma every single time, when you are 1st with these settings, you can divide score by 1000, then add 10. | ||
Using the above picture as another example | Using the above picture as another example: | ||
{{uma compare| | {{uma compare| | ||
Line 73: | Line 74: | ||
}} | }} | ||
First place received 35700 points, so their end score equals <code>( | First place received 35700 points, so their end score equals <code>(36000) / 1000 + 10</code> = 46, which is what what first place actually got. | ||
===With different oka and uma=== | ===With different oka and uma=== | ||
Line 94: | Line 95: | ||
}} | }} | ||
Obviously, the | Obviously, the net change is different. | ||
== Tie-breaker == | == Tie-breaker == | ||
[[Image:Tiedscores.png|thumb|240px|right|End game results with two players with the [http://tenhou.net/0/?log=2014011412gm-0009-7447-f4a2bbb5&tw=1 same raw scores].]] | [[Image:Tiedscores.png|thumb|240px|right|End game results with two players with the [http://tenhou.net/0/?log=2014011412gm-0009-7447-f4a2bbb5&tw=1 same raw scores].]] | ||
When scores are tied, there are two main variations to how it is handled: | When scores are tied, there are two main variations to how it is handled: | ||
* Ties are broken based on the initial [[Jikaze|wind seating]] (seats in the first hand). When scores are tied, East beats South beats West beats North. | * Ties are broken based on the initial [[Jikaze|wind seating]] (seats in the first hand). When scores are tied, the initial East player beats South beats West beats North. | ||
* Tied players split oka/uma bonuses evenly. For example, with an uma of {{Uma|20|10|-10|-20}}, if two players tie for 3rd, they would pay (-10 + -20) / 2 = -15 each. | * Tied players split oka/uma bonuses evenly. For example, with an uma of {{Uma|20|10|-10|-20}}, if two players tie for 3rd, they would pay (-10 + -20) / 2 = -15 each. | ||
Which variation is used will | Which variation is used will depend on the ruleset. | ||
== Competition formats == | == Competition formats == | ||
{{main|Multi hanchan format}} | {{main|Multi hanchan format}} | ||
For some competitions, the same four players play out two | For some competitions, the same four players play out two or more hanchan to settle a score. This is due to one hanchan deemed as inadequate to settle a score between four players due to factors such as luck. Various tournaments and professional organizations utilize this format. | ||
==External links== | ==External links== |
edits