Oka and uma: Difference between revisions

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==Oka and uma==
==Oka and uma==
The '''oka''' {{kana|オカ}} is the point difference between the start score and the target score; and then it is multiplied by the number of players.  In general, this can be viewed as the "ante".  Typically, the start score and target score are 25,000 pts and 30,000 pts respectively.  So, in this case the oka is 5,000 x 4.  At the end of the game, the oka is awarded to the winning player.
The '''oka''' {{kana|オカ}} is the point difference between the start score and the target score; and then it is multiplied by the number of players.  In general, this can be viewed as the "ante".  Typically, the start score and target score are 25,000 pts and 30,000 pts respectively.  So, in this case the oka is 5,000 x 4.  At the end of the game, the oka is awarded to the winning player. Not all rulesets use an oka; in this case, even if a higher target score is required to end the game, the target score is considered to be the same as the start score when calculating the scores.


The '''uma''' {{kana|ウマ}} is the set point spread applied to the players at the end of the game.  The typical point spread uses the format of {{uma|+A|+B|-B|-A}}, where A > B.  Of course, the point spread does not necessarily have to follow that pattern, by which the spread does not need to be symmetric.  In general, the point spread can be set to any value as long as the four numbers add up to zero.  Point modifications may be used either to ease the conditions or increase the difficulty, particularly for tournament settings.
The '''uma''' {{kana|ウマ}} is the set point spread applied to the players at the end of the game.  The typical point spread uses the format of {{uma|+A|+B|-B|-A}}, where A > B.  Of course, the point spread does not necessarily have to follow that pattern, by which the spread does not need to be symmetric.  In general, the point spread can be set to any value as long as the four numbers add up to zero.  Point modifications may be used either to ease the conditions or increase the difficulty, particularly for tournament settings.
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# Round to the nearest integer.  If the division result produces a digit of 0.5, then the number is rounded down.
# Round to the nearest integer.  If the division result produces a digit of 0.5, then the number is rounded down.
# Apply the ''uma'' spread, if any.
# Apply the ''uma'' spread, if any.
# If the sum of all four does not equal to zero (due to rounding), then the winner's score is adjusted to produce a zero sum.  Usually, the difference is only +/- 1.
# If the sum of all four does not equal to zero, then the winner's score is adjusted to produce a zero sum.
 
Due to rounding, the final values may not add up to zero.  Therefore, it may become necessary to alter the winner's score.  Usually, the difference is only +/- 1.


  End score = ((Raw points + Oka - Target)/1000) + Uma
  End score = ((Raw points + Oka - Target)/1000) + Uma