Penchan: Difference between revisions

444 bytes added ,  10 January 2023
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Fix typo regarding example hand composition
m (Fix typo regarding example hand composition)
 
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|english    = Edge wait
|english    = Edge wait
|fu          = 2 fu
|fu          = 2 fu
|type        = 1
|available  = 4
|available  = 4
|tilePattern = {{#mjt:12s}}
|tilePattern = {{#mjt:12s}}
|gameExample = [http://tenhou.net/0/?log=2014021820gm-0089-0000-70dd5966&tw=3&ts=9 Penchan] (1-2)
}}
}}
A '''penchan machi''' is a common type of [[machi|wait pattern]].  This machi contains the tiles 1 and 2 of the same suit, or 8 and 9 of the same suit.  The pattern is limited to waiting for the completion of the shuntsu with a 3 or 7.  At maximum, only four tiles are available for completion.
A '''penchan machi''' {{kana|辺張待ち}} is a common type of [[machi|wait pattern]].  This wait pattern contains the tiles 1 and 2 of the same suit, or 8 and 9 of the same suit.  The pattern is limited to waiting for the completion of the [[shuntsu]] with a 3 or 7.  At maximum, only four tiles are available for completion.


== Pattern ==
== Pattern ==
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{{#mjt:22m12345p345678s}}, winning tiles: {{#mjt:3p}} or {{#mjt:6p}}
{{#mjt:22m12345p345678s}}, winning tiles: {{#mjt:3p}} or {{#mjt:6p}}


This hand qualifies for pinfu on both winning tiles. If a 3-pin is used, it is interpreted as completing the [[ryanmen]] 4-5 with the shuntsu 1-2-3 already in place. If it were interpreted as a 1-2 penchan winning with 3-pin and 4-5-6 already in place, the hand would gain 2 fu, but lose 1 han for not scoring pinfu.
This hand qualifies for pinfu on both winning tiles. If a 3-pin is used, it is interpreted as completing the [[ryanmen]] 4-5 with the shuntsu 1-2-3 already in place. If it were interpreted as a 1-2 penchan winning with 3-pin and 3-4-5 already in place, the hand would gain 2 fu, but lose 1 han for not scoring pinfu.


{{#mjt:22m12345p111s678s}}, tsumo: {{#mjt:3p}}
{{#mjt:22m12345p111s678s}}, tsumo: {{#mjt:3p}}
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{{Main|Suji}}
{{Main|Suji}}


The pattern is generally weak in terms of the number of tiles needed for completion.  However, the pattern may be strengthened with the use of [[suji]].  A discarded 6 tile may signal the 3 tile as safe for the other players.  In the case of waiting for a 7 tile, then the 4 would be discared.  For either case, players may utilize penchan to "suji bait" other players into discarding seemingly safe tiles, when in fact they're the winning tiles.
The pattern is generally weak in terms of the number of tiles needed for completion.  However, the pattern may be strengthened with the use of [[suji]].  A discarded 6 tile may signal the 3 tile as safe for the other players.  In the case of waiting for a 7 tile, then the 4 would be discarded.  For either case, players may utilize penchan to "suji bait" other players into discarding seemingly safe tiles, when in fact they're the winning tiles.
 
Both [[chanta]] and [[junchan]] may particularly, but not necessarily, be using penchan waits.  Both these yaku rely on tiles near the ends (1,2,3) and (7,8,9).  Not always but often enough, they end up using penchan waits during development and at tenpai.


==External links==
==External links==
{{jpwiki|辺張}}
{{Navbox machi}}
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Machi]]
[[Category:Machi]]
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