Penchan: Difference between revisions

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{{Main|Suji}}
{{Main|Suji}}


The pattern is generally weak in terms of the number of tiles needed for completion.  However, the pattern may be strengthened with the use of [[suji]].  A discarded 6 tile may signal the 3 tile as safe for the other players.  In the case of waiting for a 7 tile, then the 4 would be discared.  For either case, players may utilize penchan to "suji bait" other players into discarding seemingly safe tiles, when in fact they're the winning tiles.
The pattern is generally weak in terms of the number of tiles needed for completion.  However, the pattern may be strengthened with the use of [[suji]].  A discarded 6 tile may signal the 3 tile as safe for the other players.  In the case of waiting for a 7 tile, then the 4 would be discarded.  For either case, players may utilize penchan to "suji bait" other players into discarding seemingly safe tiles, when in fact they're the winning tiles.


Both [[chanta]] and [[junchan]] may particularly, but not necessarily, be using penchan waits.  Both these yaku rely on tiles near the ends (1,2,3) and (7,8,9).  Not always but often enough, they end up using penchan waits during development and at tenpai.
Both [[chanta]] and [[junchan]] may particularly, but not necessarily, be using penchan waits.  Both these yaku rely on tiles near the ends (1,2,3) and (7,8,9).  Not always but often enough, they end up using penchan waits during development and at tenpai.
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