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'''Probability''' in mahjong is a concept that can be applied to many different situations. Because unlike chess, go or shogi, mahjong is an incomplete-information game. Players are required to predict outcomes and chances of reaching [[tenpai]], improving their [[Shanten|hand state]] (lowering tenpai or raising [[uke-ire]] (the useful tile count)), and completing their hand. At the same time, players try to project and [[Defense|guess opponent waiting tiles]]. Naturally, some of these are difficult concepts to describe with mathematical models, due to various [[Situational mahjong|game situations]]. | |||
'''Probability''' in mahjong is a concept that can be applied to many different situations. Because unlike chess, go or shogi, | |||
== Basic concepts and variables == | == Basic concepts and variables == |