Probability: Difference between revisions

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**WORK IN PROGESS**
'''Probability''' in mahjong is a concept that can be applied to many different situations. Because unlike chess, go or shogi, playing mahjong is an incomplete-information game, requiring players to predict outcomes and chances of completing their hand, reaching tenpai, improving their hand state (lowering tenpai or raising uke-ire (the useful tile count)), as well as attempting to project what an opponent can be waiting on. Naturally, some of these are difficult concepts to describe with mathematical models.
'''Probability''' in mahjong is a concept that can be applied to many different situations. Because unlike chess, go or shogi, playing mahjong is an incomplete-information game, requiring players to predict outcomes and chances of completing their hand, reaching tenpai, improving their hand state (lowering tenpai or raising uke-ire (the useful tile count)), as well as attempting to project what an opponent can be waiting on. Naturally, some of these are difficult concepts to describe with mathematical models.


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