Probability: Difference between revisions

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'''Probability''' in mahjong is a concept that can be applied to many different situations. Because unlike chess, go or shogi, playing mahjong is an incomplete-information game, requiring players to predict outcomes and chances of completing their hand, reaching tenpai, improving their hand state (lowering tenpai or raising uke-ire (the useful tile count)), as well as attempting to project what an opponent can be waiting on. Naturally, some of these are difficult concepts to describe with mathematical models.
'''Probability''' in mahjong is a concept that can be applied to many different situations. Because unlike chess, go or shogi, mahjong is an incomplete-information game.  Players are required to predict outcomes and chances of reaching [[tenpai]], improving their [[Shanten|hand state]] (lowering tenpai or raising [[uke-ire]] (the useful tile count)), and completing their hand.  At the same time, players try to project and guess opponent waiting tiles. Naturally, some of these are difficult concepts to describe with mathematical models, due to various [[Situational mahjong|game situations]].


== Basic concepts and variables ==
== Basic concepts and variables ==
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