Rule variations: Difference between revisions

1,325 bytes removed ,  5 August 2014
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* Pon – Like pon above, but keep in mind that this is a computer game (C), not a ruleset for live play.
* Pon – Like pon above, but keep in mind that this is a computer game (C), not a ruleset for live play.
* Time – Pon trumps chii if called at the same time, otherwise the first call stands. Ron trumps anything, even if called slightly later.
* Time – Pon trumps chii if called at the same time, otherwise the first call stands. Ron trumps anything, even if called slightly later.
==Pao==
{{main|Sekinin barai}}
Pao applies to an alternative point exchange, in the event of making foolish discards, which gives players particular advantages.
===Daisangen and daisuushii===
Impose a liability payment on the player who has dealt the third ponned dragon tile, or the fourth ponned wind tile, if the caller wins with [[daisangen]] (big three dragons) or [[daisuushii]] (big four winds) later.
* Ari – Liable player pays full on tsumo, half on ron.
* Nashi – No liability for daisangen or daisuushii.
===Renchan===
[[Renchan]] are additional hands, where the [[Jikaze|wind rotation]] is not applied.  Instead, the wind positions remain the same for an extra hand.
* Agari – The hand is repeated only when East wins.
* Tenpai – The hand is repeated when East wins, or when East is tenpai upon exhaustive draw.
* Nanba – The hand is repeated when East wins, or when East is tenpai upon exhaustive draw, or when there is any exhaustive draw during the nanba (south round).
* Option – The rules allow two possible options, agari and tenpai.
===Suukantsu===
Impose a liability payment on the player who has dealt the fourth kanned tile, if the caller wins with [[suukantsu]] (four kantsu) later.
* Ari – Liable player pays full on tsumo, half on ron.
* Nashi – No liability for suukantsu.


==Scoring==
==Scoring==
9,927

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