Rule variations: Difference between revisions

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Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first. This is not used in any listed ruleset.
Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first. This is not used in any listed ruleset.
===Kiriage mangan===
Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. The exact values for these hands are 7,700 points on a non-dealer ron, split as 2,000 and 3,900 on a non-dealer tsumo, and 11,600 points on a dealer ron, split as 3,900 for all on a dealer tsumo.
ari – Round up to mangan, i.e., score 8,000 or 12,000 points.
nashi – Score the exact values.
===Leftover riibo===
If the last hand of the hanchan is a draw, there may be leftover riichi sticks on the table. This rule decides what happens with them.
lost – Nobody gets the leftover riichi sticks.
share – The players with the highest scores share the sticks equally. There is no information on how fractional sticks are handled for 3 or 4 tying players.
tiebr. – The table winner gets the sticks. If several players tie for first place, better places are assigned according to initial winds.
back – The sticks go back to the players who bet them.
===Scorekeeping===
Keep track of player's scores during a hanchan.
option – Each tournament can specify a suitable scorekeeping method.
paper – Scores are written down on a scoresheet.
tenbo – Scoring sticks (tenbo) are exchanged after each hand.
comp. – This is a computer game and it keeps track of scores automatically.


==Dora==
==Dora==
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* Time – Pon trumps chii if called at the same time, otherwise the first call stands. Ron trumps anything, even if called slightly later.
* Time – Pon trumps chii if called at the same time, otherwise the first call stands. Ron trumps anything, even if called slightly later.


==Kiriage mangan==
Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. The exact values for these hands are 7,700 points on a non-dealer ron, split as 2,000 and 3,900 on a non-dealer tsumo, and 11,600 points on a dealer ron, split as 3,900 for all on a dealer tsumo.
ari – Round up to mangan, i.e., score 8,000 or 12,000 points.
nashi – Score the exact values.
==Leftover riibo==
If the last hand of the hanchan is a draw, there may be leftover riichi sticks on the table. This rule decides what happens with them.
lost – Nobody gets the leftover riichi sticks.
share – The players with the highest scores share the sticks equally. There is no information on how fractional sticks are handled for 3 or 4 tying players.
tiebr. – The table winner gets the sticks. If several players tie for first place, better places are assigned according to initial winds.
back – The sticks go back to the players who bet them.
==Scorekeeping==
Keep track of player's scores during a hanchan.
option – Each tournament can specify a suitable scorekeeping method.
paper – Scores are written down on a scoresheet.
tenbo – Scoring sticks (tenbo) are exchanged after each hand.
comp. – This is a computer game and it keeps track of scores automatically.
==Yaku==
==Yaku==
{{main|Yaku}}
{{main|Yaku}}
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ari – Allow this combination. I consider this a bug in the 2012 EMA RCR.
ari – Allow this combination. I consider this a bug in the 2012 EMA RCR.
nashi – Do not allow this combination. This is Japanese default.
nashi – Do not allow this combination. This is Japanese default.
===Tenhou/chihou===
===Tenhou/chihou===


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