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[[Scoring]] allows [[Rule variations|some flexibility]] to the rules regarding the start and end scores. Likewise, the oka and uma may be adjusted as well. | [[Scoring]] allows [[Rule variations|some flexibility]] to the rules regarding the start and end scores. Likewise, the oka and uma may be adjusted as well. | ||
==End game riichibou== | |||
{{main|Riichi}} | |||
If the last hand of the hanchan is a draw, there may be leftover riichi sticks on the table. This rule decides what happens with them. | |||
* Lost – Nobody gets the leftover riichi sticks. | |||
* Share – The players with the highest scores share the sticks equally. There is no information on how fractional sticks are handled for 3 or 4 tying players. | |||
* Winner – The table winner gets the sticks. If several players tie for first place, better places are assigned according to initial winds. | |||
* Back – The sticks go back to the players who bet them. | |||
==Fu== | ==Fu== | ||
{{main|Fu}} | |||
Even the counting of fu may have some variation. | |||
===Double wind fu=== | |||
* Ari | A hand with four groups and a pair might have a [[yakuhai|double wind]] pair, by which the wind pair is both the round wind and the seat wind. This rule decides how many fu such a double wind pair is worth. | ||
* Nashi | |||
* Ari – The pair counts as 4 fu: 2 from the seat wind, and 2 from the round wind. | |||
* Nashi – The pair only counts for 2 fu. | |||
===Rinshan fu=== | |||
{{main|Fu}} | |||
Normally, 2 fu are awarded for a [[tsumo]] (except when the hand scores the [[pinfu]] yaku). If the winning draw is a [[kantsu|kan]] replacement tile, giving the [[rinshan kaihou]] yaku, then the win is a tsumo call; this does not always score the 2 fu. | |||
* Ari – A rinshan still counts the 2 fu for a tsumo. | |||
* Nashi – A rinshan does not count the 2 fu for a tsumo. | |||
==Goal score== | ==Goal score== | ||
Used at the end of a hanchan for the next two rules: If oka is used, first place gets a bonus payment, called the oka, of 3 × (goal − start score), paid evenly by the others. | Used at the end of a [[hanchan]] for the next two rules: If oka is used, first place gets a bonus payment, called the oka, of 3 × (goal − start score), paid evenly by the others. The game may continue into the [[west round]] if no player has reached the goal score after the south round. | ||
* Goal > Start – Oka may be paid, shaaba may used; see those rules. | * Goal > Start – Oka may be paid, shaaba may used; see those rules. | ||
* Goal = Start – Oka is zero, shaaba is never used. | * Goal = Start – Oka is zero, shaaba is never used. | ||
== Karaten tenpai == | == Karaten tenpai == | ||
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==Kiriage mangan== | ==Kiriage mangan== | ||
{{main|Mangan}} | |||
Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. The exact values for these hands are 7,700 points on a non-dealer ron, split as 2,000 and 3,900 on a non-dealer tsumo, and 11,600 points on a dealer ron, split as 3,900 for all on a dealer tsumo. | Score 4 han, 30 fu as a mangan, as well as 3 han, 60 fu. The exact values for these hands are 7,700 points on a non-dealer ron, split as 2,000 and 3,900 on a non-dealer tsumo, and 11,600 points on a dealer ron, split as 3,900 for all on a dealer tsumo. | ||
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* Ari – Round up to mangan, i.e., score 8,000 or 12,000 points. | * Ari – Round up to mangan, i.e., score 8,000 or 12,000 points. | ||
* Nashi – Score the exact values. | * Nashi – Score the exact values. | ||
==Oka== | ==Oka== | ||
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==Renchan== | ==Renchan== | ||
{{main|Renchan}} | |||
[[Renchan]] are additional hands, where the [[Jikaze|wind rotation]] is not applied. Instead, the wind positions remain the same for an extra hand. | [[Renchan]] are additional hands, where the [[Jikaze|wind rotation]] is not applied. Instead, the wind positions remain the same for an extra hand. | ||
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* Nanba – The hand is repeated when East wins, or when East is tenpai upon exhaustive draw, or when there is any exhaustive draw during the nanba (south round). | * Nanba – The hand is repeated when East wins, or when East is tenpai upon exhaustive draw, or when there is any exhaustive draw during the nanba (south round). | ||
* Option – The rules allow two possible options, agari and tenpai. | * Option – The rules allow two possible options, agari and tenpai. | ||
==Scorekeeping== | ==Scorekeeping== | ||
Player scores can be maintained using various means. | |||
* Option – Each tournament can specify a suitable scorekeeping method. | * Option – Each tournament can specify a suitable scorekeeping method. | ||
* Paper – Scores are written down on a scoresheet. | * Paper – Scores are written down on a scoresheet. | ||
* | * Tenbou – [[Tenbou|Scoring sticks]] are exchanged after each hand. | ||
* Mixed – A combination of tenbou and written records are used. | |||
* Comp – This is a computer game and it keeps track of scores automatically. | * Comp – This is a computer game and it keeps track of scores automatically. | ||
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* 0 – Start at zero points, but the game continues with negative scores. | * 0 – Start at zero points, but the game continues with negative scores. | ||
* 25k–30k – A negative score aborts the hanchan. | * 25k–30k – A negative score aborts the hanchan. | ||
==Tobi== | |||
{{main|Hanchan}} | |||
It is customary to end the game when a player falls below zero points. However, a game ending prematurely may not be desired, especially when the game is being televised. Therefore, in some rules, the game continues onward regardless. | |||
* Ari – Game ends, when a player falls below zero points. | |||
* Nashi – Game continues through the full progression of the game. | |||
==Uma== | ==Uma== | ||
{{main|Uma}} | |||
This is a placing bonus for first and second place after a hanchan. First place receives (larger amount × 1,000) points from forth place, and second place receives (lower amount × 1,000) from third place. These points are exchanged in addition to the oka. | This is a placing bonus for first and second place after a hanchan. First place receives (larger amount × 1,000) points from forth place, and second place receives (lower amount × 1,000) from third place. These points are exchanged in addition to the oka. | ||
* 0 – No placement bonus is exchanged. | * 0 – No placement bonus is exchanged. | ||
* | * Tie – When scores are tied, then the uma applied are also tied. | ||
* X/Y – First place receives (X × 1,000) points from fourth place, second place receives (Y × 1,000) points from third place. | * X/Y – First place receives (X × 1,000) points from fourth place, second place receives (Y × 1,000) points from third place. | ||
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Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first. This rule is generally used in gambling games. As for the formal tournament setting, few, if any, actually use it. | Have players who do not win a hand during the entire hanchan pay a penalty to those who do, or to whoever is first. This rule is generally used in gambling games. As for the formal tournament setting, few, if any, actually use it. | ||
* Ari | * Ari – Yakitori penalty is applied. | ||
* Nashi | * Nashi – Yakitori is not applied. | ||
==Wareme== | |||
{{main|Wareme}} | |||
Have the player in front of the wall break (the player indicated by the dice at the start of the hand) pay and receive double points. Rarely used. | |||
* Ari – Wareme is used. | |||
* Nashi – Wareme is not used. | |||
==External links== | ==External links== | ||
[[Category:Rule variations]] | [[Category:Rule variations]] | ||
[[Category:Scoring]] |