Sekinin barai: Difference between revisions

1,401 bytes added ,  30 September 2019
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If playing with rule sets that recognize [[multiple yakuman]], sekinin barai may be invoked only on certain yakuman. Point exchanges happen independently for each yakuman scored with extra points for any honba paid only once. Honba payments are conducted as normal for any normally scored yakuman among the winning hand.
If playing with rule sets that recognize [[multiple yakuman]], sekinin barai may be invoked only on certain yakuman. Point exchanges happen independently for each yakuman scored with extra points for any honba paid only once. Honba payments are conducted as normal for any normally scored yakuman among the winning hand.


=== Sekinin barai for Daisangen and Daisuushi ===
=== Yakumans with sekinin barai ===
 
==== Daisangen ====
If a player has called two [[mentsu]] of [[sangenpai|dragon tiles]] calls for a koutsu/kantsu of the third dragon type, upgrading their hand to an apparent daisangen, the player who dealt into the third dragon call is deemed liable for full payment if the calling player later wins the hand.
If a player has called two [[mentsu]] of [[sangenpai|dragon tiles]] calls for a koutsu/kantsu of the third dragon type, upgrading their hand to an apparent daisangen, the player who dealt into the third dragon call is deemed liable for full payment if the calling player later wins the hand.


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: Last dragon-tile triplet is an ankan. Nobody is liable to this hand.
: Last dragon-tile triplet is an ankan. Nobody is liable to this hand.


==== Daisuushi ====
If a player has called three mentsu of [[kazehai|wind tiles]] calls for a koutsu/kantsu of the fourth wind type, upgrading their hand to an apparent daisuushii,  the player who dealt into the fourth wind call is deemed liable for full payment if the calling player later wins the hand.
If a player has called three mentsu of [[kazehai|wind tiles]] calls for a koutsu/kantsu of the fourth wind type, upgrading their hand to an apparent daisuushii,  the player who dealt into the fourth wind call is deemed liable for full payment if the calling player later wins the hand.


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: {{#mjt:5p}} {{#mjt:1'11z}} {{#mjt:4'44z}} {{#mjt:333"z}}, last melding {{#mjt:22'2z}}
: {{#mjt:5p}} {{#mjt:1'11z}} {{#mjt:4'44z}} {{#mjt:333"z}}, last melding {{#mjt:22'2z}}
: Toimen becomes liable with confirming the fourth wind-tile triplet.
: Toimen becomes liable with confirming the fourth wind-tile triplet.
=== Yakumans without sekinin barai ===
In general sekinin barai would not apply to other yakumans, due to the fact that the yakuman is not ensured even with all sets are melded. To understand how sekinin barai work, it is better to switch into opponent's perspective: if a melding confirms an ensured yakuman, the feeder should have avoided discarding such tile to get rid of the liability.
Supposing there's a melding completed a [[shousuushi]] hand in main perspective:
: {{#mjt:13s11z}} {{#mjt:33'3z}} {{#mjt:2'22z}}, last melding {{#mjt:4'44z}}
However kamicha is not liable to this shousuushi hand. In opponent's view, this hand looks like:
: {{#mjt:0000z}} {{#mjt:33'3z}} {{#mjt:2'22z}} + {{#mjt:4'44z}}
Such pattern may be a general hand with toitoi / honitsu / yakuhai:
: {{#mjt:4456s}} {{#mjt:33'3z}} {{#mjt:2'22z}} + {{#mjt:4'44z}}
Thus shousuushi is not applied with pao rule.
Similarily, pao rule is not applied to [[tsuuiisou]], [[chinroutou]] and [[ryuuiisou]]:
: {{#mjt:2s}} {{#mjt:6'66z}} {{#mjt:3'33z}} {{#mjt:77"7z}} {{#mjt:4'44z}}
: Toitoi + yakuhai + honitsu hand. Tsuuiisou is not ensured.
: {{#mjt:8m}} {{#mjt:111"p}} {{#mjt:1'11s}} {{#mjt:999'9m}} {{#mjt:999'p}}
: Toitoi-nomi hand. Chinroutou is not ensured.
: {{#mjt:1s}} {{#mjt:22'2s}} {{#mjt:4'23s}} {{#mjt:0z88s0z}} {{#mjt:66'6z}}
: Honitsu + yakuhai hatsu hand. Ryuuiisou is not ensured.


=== Suukantsu ===
=== Suukantsu ===