Suji: Difference between revisions

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Of course, one should not be necessarily dependent on these intervals alone, as some waiting patterns are immune to suji, such as a [[kanchan]] or [[shanpon]]. A [[toitoi]] hand is immune to suji.
Of course, one should not be necessarily dependent on these intervals alone, as some waiting patterns are immune to suji, such as a [[kanchan]] or [[shanpon]]. A [[toitoi]] hand is immune to suji.


Because of this, not all suji tiles are equally safe. Suji terminals (1 and 9) are the safest, as the only shapes that can be waiting on them are a [[tanki]] or [[shanpon]]. Nakasuji (4, 5, and 6) are the next safest, as they add the possibility of a [[kanchan]]. Suji 2 and 8 follow closely behind. This is because to have a kanchan on a middle tile, for example, a 4, they would have had a 135 shape in their hand. It's generally seen as better to wait with the 13 shape, since the 4 is more useful and less likely to be discarded, so a middle tile kanchan suji trap is slightly less likely. Finally, suji 3 and 7 are the most dangerous (though still reasonably safe), as they add the chance of a [[penchan]] wait.
Because of this, not all suji tiles are equally safe. Suji terminals (1 and 9) are the safest, as the only shapes that can be waiting on them are a [[tanki]] or [[shanpon]]. Nakasuji (4, 5, and 6) are the next safest, as they add the possibility of a [[kanchan]]. Suji 2 and 8 are roughly equivalent to nakasuji. Finally, suji 3 and 7 are the most dangerous (though still reasonably safe), as they add the chance of a [[penchan]] wait.
 
This doesn't apply to the riichi tile. The suji of the riichi tile is generally agreed to be dangerous, thanks to the strength of ryankan shapes. See the [[#Offense|Offense]] section for more information.
 
===28 Suji vs 456 Nakasuji Safety===
There are a few considerations about the relative safety of 28 suji and 456 nakasuji tiles.
 
In a game without [[Dora#Akadora|red fives]], the 456 tiles could be seen as safer. This is because to have a kanchan on a middle tile, for example, a 4, they would have had a 135 shape in their hand. It's generally seen as better to wait with the 13 shape, since the 4 is more useful and less likely to be discarded, so a middle tile kanchan suji trap is slightly less likely for this reason.
 
However, in a game with red fives, the player has an incentive to keep the red five. If they have a 135 shape, and the 5 is red, they would likely discard the 1 in order to keep the dora. Or, with a 246 shape, they could take the 46 shape and hope to win on the red five. 456 could be viewed as more dangerous in this ruleset, especially if you can't see the red five in the suit of your 2 or 8. As a side note, this is why the suji of a red five is seen as especially safe.
 
The [[dora]] itself can also change things. If the 1 or 2 is dora, the player would generally want to keep the 13 shape for the value, while if the 4 or 5 is dora, they would want to keep the 35 shape. This applies to the other suji shapes as well.


===Checklist===
===Checklist===
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