Takame and yasume: Difference between revisions

no edit summary
No edit summary
Line 1: Line 1:
'''Takame''' {{kana|高目}} and '''yasume''' {{kana|安目}} involve [[tenpai]] hands, where the different multiple waiting tiles produces different value based on yaku and/or dora.  This deals with the situation, where one group of waiting tiles may produce a hand of lower value than the other group of waiting tiles.  '''Takame''' refers to the tile wait(s) producing the greater hand value, while '''yasume''' wins with the tile(s) of a lesser value.    Often, the situation determines whether a hand produces specific [[yaku]] or not.
'''Takame''' {{kana|高目}} and '''yasume''' {{kana|安目}} involve [[tenpai]] hands, where the different multiple waiting tiles produces different value based on yaku and/or dora.  This deals with the situation, where one group of waiting tiles may produce a hand of lower value than the other group of waiting tiles.  '''Takame''' refers to the tile wait(s) producing the greater hand value, while '''yasume''' wins with the tile(s) of a lesser value.    Often, the situation determines whether a hand produces specific [[yaku]] or not.  A classic example involves [[atozuke]], where the lesser valued tile prevents a hand from winning while the preferred tile does.


Of course, this condition may be nullified with hands of [[mangan]] or greater.  This is simply due to the ranges of han required to produce mangan or greater.  For example, a haneman hand is worth 6 or 7 han.  Well, the need to increase a hand's value from 6 han to 7 han is irrelevant, as the points awarded is the exact same.  Of course, the condition is invoked again when the value differs from 7 han to 8 han.
Of course, this condition may be nullified with hands of [[mangan]] or greater.  This is simply due to the ranges of han required to produce mangan or greater.  For example, a haneman hand is worth 6 or 7 han.  So, the need to increase a hand's value from 6 han to 7 han becomes irrelevant, as the points awarded is the exact same.  Of course, the condition is invoked again when the value differs from 7 han to 8 han.


Sometimes, these cases involve [[atozuke]], where the lesser valued tile prevents a hand from winning while the preferred tile does.
In relation of [[machi|tile waits]], this condition affects any hand with multiple tile waits.  Any hand implementing either [[kanchan]] or [[tanki]] are not affected, as they each simply wait for one tile type.  All other waiting patterns apply.
 
Cases involving choosing [[riichi]] or using [[damaten]] provide interesting scenarios.  Using damaten, players retain the ability to be selective of particular tiles to win.  A player can simply decline yasume tile(s), in order to wait for the takame tile(s).  Those who call riichi may not have that option, as using the same tactic of declining winning tiles renders the hand in [[furiten]].  Such a decision may prove to be risky or rewarding.


== Examples ==
== Examples ==
9,929

edits