Tile efficiency: Difference between revisions

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==Important concepts==
==Important concepts==
The general ideas of tile efficiency are:
The general ideas of tile efficiency are:
*Discard the tiles that have the fewest amount of upgrades.
*Discard the tiles that have the fewest amount of upgrades
*Prefer increasing tile acceptance at 1-shanten than before 1-shanten
*Prefer increasing tile acceptance at 1-shanten than before 1-shanten
*Try to get a good wait at [[tenpai]]
*Try to get a good wait at [[tenpai]]
*Prefer ryanmen > other joints > isolated tiles
*Prefer ryanmen over other types of joints


===Isolated tile utility===
===Isolated tile utility===
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|-
|-
!3 thru 7 ({{#mjt:3p}})
!3 thru 7 ({{#mjt:3p}})
|{{#mjt:3p}} (3 tiles) || {{#mjt:2p}} / {{#mjt:4p}} (8 tiles) || {{#mjt:5p}} (4 tiles) / {{#mjt:1p}} (4 tiles)|| 0 tiles || 19 tiles
|{{#mjt:3p}} (3 tiles) || {{#mjt:2p}} / {{#mjt:4p}} (8 tiles) || {{#mjt:1p}} / {{#mjt:5p}} (8 tiles) || 0 tiles || 19 tiles
|}
|}


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{{main|Sakigiri}}
{{main|Sakigiri}}


[[Sakigiri]] is the practice of discarding "dangerous" tiles before opponents reach tenpai. Often, the term "sakigiri" means sacrificing tile efficiency for the sake of better defense.
[[Sakigiri]] is the practice of discarding dangerous tiles before opponents reach tenpai. Often, the term "sakigiri" means sacrificing tile efficiency for the sake of better defense.


Even when going for maximum efficiency, it's good to know the ideas behind sakagiri. Specifically, when two tiles are equally useless, you should discard the tile that is more dangerous first.
Even when going for maximum efficiency, it's good to know the ideas behind sakagiri. Specifically, when two tiles are equally useless, you should discard the tile that is more dangerous first.
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