Tile efficiency: Difference between revisions

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'''Tile efficiency''' refers to the speed of '''hand development'''. Having better tile efficiency means that the hand is more likely to complete, and is thus faster on average.
'''Tile efficiency''' refers to the speed of '''hand development'''. Having better tile efficiency means that the hand is more likely to complete, and is thus faster on average.


Only one person can win per round, and a hand of any value can win. Therefore, learning how to optimize tile efficiency is important to improving at riichi mahjong. Sometimes, it may not be best to go for the maximum efficiency play (e.g. slowing the hand to go for a yaku), but strong players should know how to reach maximum tile efficiency
Only one person can win per round, and a hand of any value can win. Therefore, learning how to optimize tile efficiency is important to improving at riichi mahjong. Sometimes, it may not be best to go for the maximum efficiency play (e.g. slowing the hand to go for a yaku), but strong players should know how to maximize tile efficiency when needed.


==Tile categories==
==Tile categories==
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Isolated tiles, also known as "lone" or "floating" tiles, are those with no neighbors. A tile is isolated when there is no tiles numerically or categorically adjacent. Therefore, they may not be used for [[naki|tile calls]].  
Isolated tiles, also known as "lone" or "floating" tiles, are those with no neighbors. A tile is isolated when there is no tiles numerically or categorically adjacent. Therefore, they may not be used for [[naki|tile calls]].  


These tiles are not very useful, so they are often discarded first. However, an isolated tile may be used to "upgrade" the hand. For example, an isolated 5 can be used to improve the hand's shape. An isolated [[dora]] can be used to increase the value of the hand. An isolated [[yakuhai]] can be paired and then [[pon]]'d.
These tiles are not very useful, so they are often discarded first. However, an isolated tile may be used to "upgrade" the hand. For example, an isolated 5 can be kept to try and improve the hand's shape. An isolated [[dora]] can be kept to increase the value of the hand. An isolated [[yakuhai]] can be paired and then [[pon]]'d.


===Taatsu===
===Taatsu===
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|}
|}


Therefore, for pure tile acceptance, a lone 3/4/5/6/7 > lone 2/8 > lone 1/9 > lone guest winds. Therefore, when discarding tiles that are unrelated to your hand, you should normally discard guest winds, then 1s/9s, then 2s/8s. This order is before considering mechanics like furiten and dora. With [[red fives]] in play, 4/6 become stronger than 3/7 due to being able to create ryanmen with a red five.
Therefore, for pure tile acceptance, a lone 3/4/5/6/7 > lone 2/8 > lone 1/9 > lone guest winds. Therefore, when discarding tiles that are unrelated to your hand, you should normally discard guest winds, then 1s/9s, then 2s/8s. When discarding tiles, you should also keep in mind mechanics like [[furiten]] and [[dora]]. With [[red fives]] in play, 4/6 become stronger than 3/7 due to being able to create ryanmen with a red five.


[[Yakuhai]] are a special case. Because they can be [[pon]]'d to instantly gain a yaku and a group, they are more valuable when these conditions are met: 1. the hand would not have any yaku if opened, 2. the hand does not have an obvious "4 groups + 1 pair" yet, and 3. creating a triplet is possible (less than 2 copies are visible). In an average starting hand, they are more valuable than 1/9 but less important than 2/8. Yakuhai are a bit stronger in [[tonpuusen]] due to its faster paced nature.
[[Yakuhai]] are a special case. Because they can be [[pon]]'d to instantly gain a yaku and a group, they are more valuable when these conditions are met: 1. the hand would not have any yaku if opened, 2. the hand does not have an obvious "4 groups + 1 pair" yet, and 3. creating a triplet is possible (less than 2 copies are visible). In an average starting hand, they are more valuable than 1/9 but less important than 2/8. Yakuhai are a bit stronger in [[tonpuusen]] due to its faster paced nature.
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*A lone {{#mjt:4s}} accepts {{#mjt:23456s}}. Having a lone {{#mjt:1s}} accepts {{#mjt:123s}}. Therefore, if you have {{#mjt:14s}} in your hand, the {{#mjt:1s}} is extra bad, since it only adds acceptance of 1-sou (just slightly better than a guest wind).
*A lone {{#mjt:4s}} can be turned into a joint/pair with {{#mjt:23456s}}. A lone {{#mjt:1s}} can be turned into a joint/pair {{#mjt:123s}}. Therefore, if you have {{#mjt:14s}} in your hand, the {{#mjt:1s}} is extra bad, since it only adds 1-sou to the joint acceptance (making the tile just slightly better than a guest wind).




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These shapes are made out of 4+ tiles.
These shapes are made out of 4+ tiles.


===Sequence + Sequential tile===
===Sequence + sequential tile===
A nobetan is a "sequence of 4 tiles":
A nobetan is a "sequence of 4 tiles":


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Note: When this shape contains a terminal tile (1 or 9), it becomes much worse. It's still good if you need a pair, but the ryanmen acceptance is halved, equal to a regular floating tile.
Note: When this shape contains a terminal tile (1 or 9), it becomes much worse. It's still good if you need a pair, but the ryanmen acceptance is halved, equal to a regular floating tile.


===Sequence + Middle tile===
===Sequence + middle tile===
{| class="wikitable"
{| class="wikitable"
! align=center| Bulging
! align=center| Bulging
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Note: It's good to have a pair when you have a bulging shape. Also, like the nobetan, this shape becomes much worse if it contains a terminal tile.
Note: It's good to have a pair when you have a bulging shape. Also, like the nobetan, this shape becomes much worse if it contains a terminal tile.


===Extended Ryankan===
===Extended ryankan===
An extended ryankan is basically a ryankan with a sequence in the middle.
An extended ryankan is basically a ryankan with a sequence in the middle.


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[[Sakigiri]] is the practice of discarding dangerous tiles before opponents reach tenpai. Often, the term "sakigiri" means sacrificing tile efficiency for the sake of better defense.
[[Sakigiri]] is the practice of discarding dangerous tiles before opponents reach tenpai. Often, the term "sakigiri" means sacrificing tile efficiency for the sake of better defense.


Even when going for maximum efficiency, it's good to know the ideas behind sakagiri. Specifically, when two tiles are equally useless, you should discard the tile that is more dangerous first.
Even when going for maximum efficiency, it's good to know the idea behind sakagiri. Specifically, when two tiles are equally useless, you should discard the tile that is more dangerous first. Usually the more dangerous tile is the tile closer to the middle.


* {{#mjt:24m12345p5789s22z}} Draw: {{#mjt:4s}}
* {{#mjt:24m12345p5789s22z}} Draw: {{#mjt:4s}}
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